MiniBosses Versions Save

🐲 Endless possibilities with highly customizable bosses!

3.2.5

1 year ago

Poggit is down... so here we go again ¯\_(ツ)_/¯

Poggit is back Get the latest version here: https://poggit.pmmp.io/p/MiniBosses Direct download: https://poggit.pmmp.io/get/MiniBosses/ Will release on Github if poggit is down in the future ¯\_(ツ)_/¯

3.2.2

1 year ago

This is likely the last release on GitHub if Poggit works well, we'll see Get the latest version here: https://poggit.pmmp.io/p/MiniBosses Direct download: https://poggit.pmmp.io/get/MiniBosses/ Poggit is down... Poggit is back

Bug fixes

  • Minion despawnAfter now have a default value of 0 (never depawn)
  • Fix assert spam on debug clients

Other changes

  • drops is now DropsEntry array

3.2.1

1 year ago

Bug fixes

  • Valid json can now be used for skin geometry (previously it was double encoded)
  • Fix only one boss spawn per chunk when multiple bosses exist in the same chunk

Other changes

  • Namespace changed (Poggit requirement)

3.2.0

1 year ago

Config changes (auto config migration)

  • projectile is renamed to projectiles to support multiple projectiles

New features

  • String Item ID is now supported and is now saved in config instead of integer ID
  • Json can now be used for Item NBT
  • Projectiles can now be just particles (Can be just particles or particles + entity)
  • Guardian now displays the laser when targeting player (visual only)
  • Added despawn and toggleEnabled subcommands
  • Added move by jumping (like slime movement)
  • Minion can now despawn after some time
  • Boss/Minion can now fire multiple projectiles

Bug fixes

  • Item meta is now saved when creating a boss
  • Legacy integer network Id is now validated when creating a boss
  • Offhand Item is now saved when creating a boss
  • Default values now no longer contain examples
  • Fix commands not executed if death is not by player damage
  • Boss no longer automatically respawn if respawnTime is negative

Other changes

  • Startup messages are now only shown when server is in debug (Poggit requirement)

See Config Explanation in Wiki for more information on configuration

3.1.0

1 year ago

New features

  • Option to display health below name
    • {HEALTH} => health value , {MAX_HEALTH} => max health , {BAR} => health bar
  • Offhand Item (Visual only)
  • Projectile
    • Option to follow nearest player. They can't easily dodge it now!
    • Option to enable/disable deflection while allowing it to be attacked (canBeAttacked must be true for deflection)

See Config Explanation in Wiki for more information on configuration

3.0.1

2 years ago

Fix dot in Boss name causing issue for Config::setNested()

3.0.0

2 years ago

Config changes (auto config migration)

Migrate from integer networkId to string networkId Rename level to world Skin GeometryData now accepts json

New features

  • Boss no longer saved in world, instead spawns when chunk is loaded
  • Config data validation
  • Jumping
  • Gravity
  • Option to spread out drops
  • XP Drops
  • Commands on death
  • Firing projectile
  • Armor
  • Hurt (Incoming Damage) Modifiers
  • Knockback resistance
  • Top damage rewards
  • Minions spawning

2.0.2

4 years ago
  • Add option to enable autoAttack, defaults to false Boss need to respawn before change takes effect

2.0.1

4 years ago

Minor fixes

2.0

4 years ago

Update for PM 3.8 MC 1.1