Mindustry Extended Versions Save

A content extension mod for the game Mindustry.

v2.3-Choppers_and_Tanks

1 year ago

This update adds two new unit trees to Serpulo!

  • Helicopter tree: Semi-fragile heli units with good offensive capabilities!

  • Tank unit tree: Tanks that look pretty much like the Erekir tanks but with different weapons. Good against buildings, weaker against units.

v2.2

1 year ago

The unit system has been completely overhauled!

Changes in this update include:

  • Mothership factory has been removed

  • Heavy factory has been removed

  • King and Tentacle have been removed

  • Added a new way to obtain Motherships:

  • Added the Primary Factory, producing tier 1 units

  • Added the Basic, Advanced and Progressive Reassembly Chambers to upgrade units

Added lots of units to create full unit trees!

  • Each unit tree consists of 4 units
  • Unit Trees added (NOTE: Some of these units were part of the mod before this update and have been moved into a unit tree!):
  • Flying Assault: Areus, Alopex, Kestrel, Orbital Platform Strahl
  • Flying Assault: Apis, Procer, Ducalis, HIVE
  • Flying Support: Seed, Sprout, Sapling, Corax
  • Naval Support: Alba, Arvens, Aestiva, Altaic
  • Naval Assault: Mela, Cromis, Arnux, Japonica
  • Ground Specialist: Annax, Scofra, Auratus, Lycosid

I am not giving further information on what these units do nor what they look like; try them out for yourself!

Added German translations for every bit of new content added in this update. - The Spanish, Ukrainian and Russian translations will be added soon!

Moved around some things in the research tree and added new gates.

Color-coded the unit's names according to the vanilla spriting rules:

  • Core units: Yellow names
  • Assault units: Orange names
  • Specialist units: Purple names
  • Support units: Green names

Overhauled and improved many sprites, including adding moving parts to some turrets.

Added a Build Tower to Serpulo.

Animated the living steel texture to give it an effect similar to a "beating heart".

Added missing sprites for certain status effects.

Added new status effects: Polymorphous Building, Construction Shock, EMP.

Added a cerberian anti-air turret for mapmaking.

Various balance changes and bug fixes.

v2.0

1 year ago

Added lots of content for Erekir, including units and blocks.

Fixed the trading / gold system, giving it a well deserved and big nerf.

Fixed some other things here and there, also including some resprites (more are on the way)

Snpsht1-v1.20

1 year ago

v1.10_CU

1 year ago

A lot of cleaning up has happened in this update:

  • Fixed sprites, making them more desaturated, tweaking the color palette and even re-spriting entire sprites!

  • Added lore to some of the units, the rest of the lore will happen in v1.11 - The lore update

  • Fixed material requirements display (e.g. surge alloy was shown before copper when selecting a block)

  • Added a tonne of custom schematics for you to try!

  • Re-structured the ENTIRE repository, putting things in folders to make it easier to find what you need

  • Deleted unnecessary files to make the mod lighter, also removed "environments" and "packages" from the github sidebar as they were redundant.

  • New logo (Pull request #26)

  • New editorconfig, formatted manifest, etc. (thanks to ElectronicsArchiver in #23)

  • Balance changes, bug fixes.

v1.10

1 year ago

A lot of cleaning up has happened in this update:

  • Fixed sprites, making them more desaturated, tweaking the color palette and even re-spriting entire sprites!

  • Added lore to some of the units, the rest of the lore will happen in v1.11 - The lore update

  • Fixed material requirements display (e.g. surge alloy was shown before copper when selecting a block)

  • Added a tonne of custom schematics for you to try!

  • Re-structured the ENTIRE repository, putting things in folders to make it easier to find what you need

  • Deleted unnecessary files to make the mod lighter, also removed "environments" and "packages" from the github sidebar as they were redundant.

  • New logo (Pull request #26)

  • New editorconfig, formatted manifest, etc. (thanks to ElectronicsArchiver in #23)

  • Balance changes, bug fixes.

hotfixV.1.09

1 year ago

TF1: 1st part of the texture fixes (tf), second part will contain all of the heresy sprites fixed.

LR1: 1st part of the lore update, adding lore to some units already while 2nd part will contain the rest of the lore.

BF1: Beauty fixed 1, fixing how material requirements are wrongly listed on some blocks (e.g. displaying titanium before copper, etc.). BF1 should have fixed all of those mistakes, if not, there will be a BF2 together with TF2 and LR2 in the next release.

This is a pre-release, the release containing TF2, LR2 and potentially BF2 will be a FULL release and will mark version 1.10 of this mod.

cmprss2.0

2 years ago

This compress removes not needed sprites and image files to save storage.

v1.09

2 years ago

In this update, enjoy a completely new map!

Valley of Despair Map:

  • Custom waves that consist of Mindustry Extended units and even the HIVE mothership as the final boss
  • 2 new weathers, fit exactly for this map:
    • Blood Rain: A sticky rain of blood that falls from the sky restless, making it harder to navigate
    • Malicious Winds: Heavy Winds produced by the open area of the valley that pushes you around like you are a piece of paper

The map includes not ONE but TWO enemy spawn areas to the left side, so be careful!

Defeated defenders left two of their turrets at both of the spawn areas! You will find a Mindustry Extended Sniper turret at the top zone and a Mindustry Extended Gattling at the bottom zone, both protected against wind and weather by an old tree.

cmprss1.0

2 years ago

This version just deletes some old and unused sprite files, making the mod smaller in size.