A content extension mod for the game Mindustry.
This update adds two new unit trees to Serpulo!
Helicopter tree: Semi-fragile heli units with good offensive capabilities!
Tank unit tree: Tanks that look pretty much like the Erekir tanks but with different weapons. Good against buildings, weaker against units.
The unit system has been completely overhauled!
Changes in this update include:
Mothership factory has been removed
Heavy factory has been removed
King and Tentacle have been removed
Added a new way to obtain Motherships:
Added the Primary Factory, producing tier 1 units
Added the Basic, Advanced and Progressive Reassembly Chambers to upgrade units
Added lots of units to create full unit trees!
I am not giving further information on what these units do nor what they look like; try them out for yourself!
Added German translations for every bit of new content added in this update. - The Spanish, Ukrainian and Russian translations will be added soon!
Moved around some things in the research tree and added new gates.
Color-coded the unit's names according to the vanilla spriting rules:
Overhauled and improved many sprites, including adding moving parts to some turrets.
Added a Build Tower to Serpulo.
Animated the living steel texture to give it an effect similar to a "beating heart".
Added missing sprites for certain status effects.
Added new status effects: Polymorphous Building, Construction Shock, EMP.
Added a cerberian anti-air turret for mapmaking.
Various balance changes and bug fixes.
Added lots of content for Erekir, including units and blocks.
Fixed the trading / gold system, giving it a well deserved and big nerf.
Fixed some other things here and there, also including some resprites (more are on the way)
Fixed sprites, making them more desaturated, tweaking the color palette and even re-spriting entire sprites!
Added lore to some of the units, the rest of the lore will happen in v1.11 - The lore update
Fixed material requirements display (e.g. surge alloy was shown before copper when selecting a block)
Added a tonne of custom schematics for you to try!
Re-structured the ENTIRE repository, putting things in folders to make it easier to find what you need
Deleted unnecessary files to make the mod lighter, also removed "environments" and "packages" from the github sidebar as they were redundant.
New logo (Pull request #26)
New editorconfig, formatted manifest, etc. (thanks to ElectronicsArchiver in #23)
Balance changes, bug fixes.
Fixed sprites, making them more desaturated, tweaking the color palette and even re-spriting entire sprites!
Added lore to some of the units, the rest of the lore will happen in v1.11 - The lore update
Fixed material requirements display (e.g. surge alloy was shown before copper when selecting a block)
Added a tonne of custom schematics for you to try!
Re-structured the ENTIRE repository, putting things in folders to make it easier to find what you need
Deleted unnecessary files to make the mod lighter, also removed "environments" and "packages" from the github sidebar as they were redundant.
New logo (Pull request #26)
New editorconfig, formatted manifest, etc. (thanks to ElectronicsArchiver in #23)
Balance changes, bug fixes.
TF1: 1st part of the texture fixes (tf), second part will contain all of the heresy sprites fixed.
LR1: 1st part of the lore update, adding lore to some units already while 2nd part will contain the rest of the lore.
BF1: Beauty fixed 1, fixing how material requirements are wrongly listed on some blocks (e.g. displaying titanium before copper, etc.). BF1 should have fixed all of those mistakes, if not, there will be a BF2 together with TF2 and LR2 in the next release.
This is a pre-release, the release containing TF2, LR2 and potentially BF2 will be a FULL release and will mark version 1.10 of this mod.
This compress removes not needed sprites and image files to save storage.
In this update, enjoy a completely new map!
Valley of Despair Map:
The map includes not ONE but TWO enemy spawn areas to the left side, so be careful!
Defeated defenders left two of their turrets at both of the spawn areas! You will find a Mindustry Extended Sniper turret at the top zone and a Mindustry Extended Gattling at the bottom zone, both protected against wind and weather by an old tree.
This version just deletes some old and unused sprite files, making the mod smaller in size.