Mindustry Client Versions Save

A custom client for mindustry supporting v5, v6 and v7! Also known as Foo's client.

v8.0.0

2 years ago

Foo's Client (v8.0.0)

Steam installation instructions here

Latest Changelog (May be out of date)

The client now officially supports v7, download the v7 client at https://mindustry.dev/v7

Dont download the erekir client from here lol its outdated

v7.3.2

2 years ago

Foo's Client (v7.3.2)

Steam installation instructions here

Latest Changelog (May be out of date)

The client now officially supports v7, download the v7 client at https://kik.to/foo-v7

v7.3.1

2 years ago

Foo's Client (v7.3.1)

Steam installation instructions here

Latest Changelog (May be out of date)

The client now officially supports v7, download the v7 client at https://kik.to/foo-v7

v7.3.0

2 years ago

Foo's Client (v7.3.0)

Steam installation instructions here

Latest Changelog (May be out of date)

Version 7.3.0

  • Fixed an issue in buildpath where !builder belts and !builder drill would only partially upgrade each building
  • Reworks to buildpath, hopefully its faster?
  • Removed debug logging that shouldn't have been left in
  • Fixed monofont disable option for real
  • Disabled monofont by default for everyone
  • Merged the normal font with the monofont so that it displays characters that arent included in the font (they do look janky though)
  • Made the numbers in the normal font monospaced, they dont look too different but are readable when they are changing a lot 0123456789
  • Added fallback discord presence for older java versions
  • Added setting to find all non bundle strings
  • Made some progress towards localization of the client, many of the strings are now in bundle and can be translated (its nowhere near done but its a start)
  • Fixed an issue where formation units weren't being displayed as such in tile logs
  • Fixed an issue in tile logs where a half built/broken block being destroyed would display something along the lines of "build1"
  • Fixed an issue with the coordinate highlighter which allowed players to kick client users by typing very large numbers
  • Fixed an issue with tile logs which caused disconnects (this only ever happened when admins used js to kick people on purpose but still)
  • Pressing escape will now close the player list if it is open
  • Completely reworked virus warnings, they should now always trigger on real viruses and never trigger on non viruses
  • Added a  indicator when placing a drill, it shows the drill speed when coolant is added
  • Added !fixpower, connects grids together as well as buildings without power, doesn't connect across diodes or plastanium walls
  • Added a setting for mobile ui, I don't know why you would ever want this on pc but here you go
  • Added a bar to menders showing when they will mend again
  • Disabled vote reminder pop-ups on .io, they are annoying and do nothing beneficial for anyone
  • Added a button to toggle between searching for lobbies by region and globally on steam
  • Added MinePath, bound to K by default (mines copper, lead, titanium and thorium by default)
  • Added !miner command to start a MinePath with specific ores (!miner sand copper), mined based on core item count
  • Navigation (Z) will now work with ground and naval units (it doesn't avoid slag though so be careful)
  • Units controlled by the player turn instantly, toggleable in settings
  • Fixed a bug with logic virus detection
  • Fixed a bug where spectating a very small or large position would break the game
  • Navigation now navigates around blue tiles in the flood gamemode
  • Shift clicking a player in the world will assist them
  • Probably more stuff I forgot

v7.2.1

3 years ago

Foo's Client (v7.2.1)

Steam installation instructions here

Latest Changelog (May be out of date)

Version 7.2.1

  • Fixed dialogs being weird
  • Added timestamps to tile hud as well as the tile info menu
  • Added enemy spawns as pathfinding obstacles
  • Increased the number of items displayed on the tilehud to 7 to make it line up with the minimap
  • Moved away from old discord presence library
  • Added partial Russian support (thanks to thedimas3007)

v7.2.0

3 years ago

Foo's Client (v7.2.0)

Steam installation instructions here

Latest Changelog (May be out of date)

Version 7.2.0

  • Fixed the unlock all achievements button
  • Fixed the mono font disable option not disabling it everywhere
  • Fixed join messages spamming on world load
  • Fixed the message block networking system not working at all
  • Fixed break tile logs
  • Disabled the mono font by default when the game is being run in a language other than english (some characters aren't in the font)
  • Added a !networking command to check the status of client networking
  • Removed the map markers button in the campaign to make room for the planet map button

v7.1

3 years ago

Foo's Client (v7.1)

Steam installation instructions here

Latest Changelog (May be out of date)

Version 7.1

  • Made client networking 190x faster via the use of microprocessors (processors can now be configured for networking instead of just message blocks)
  • Fixed a tile log crash

v7.0.0

3 years ago

Foo's Client (v7.0.0)

Steam installation instructions here

Latest Changelog (May be out of date)

Version 7.0

  • Completely redid tile logs (they now properly keep track of block replacements, configuration changes, and multiblock)
  • Added a basic map marker system (!marker [x] [y] , can also be accessed by a button next to core database and schematics)
  • Persistent plans can now be cancelled with Q
  • Massively improved plan persistence, they will now appear instantly on respawn and should work better when swapping units super fast
  • Plans persist through /sync
  • Swapping to a unit who cant build and then back to one who can will cause your plans to reappear so you can pick up where you left off
  • Navigation should work better with formations of large units
  • Added buildplan count to the info block on the top left
  • Added a bunch of aliases for !builder option names
  • Added !builder conveyors and !builder drills to auto upgrade all belts/drills from copper/mechanical to their titanium/pneumatic variants
  • Added a !poli command, spell polys right please
  • Added a !silicone command, its silicon not silicone you silly cone
  • Added a !togglesign command, its a simple command that toggles whether or not other players who have your key added see your messages with a green highlight
  • Added !count to quickly find how many of a certain unit are alive
  • Changed the way the response from !cc is displayed
  • Added better join messages, they will always be sent regardless of whether or not the server has them enabled (tries to avoid sending two if the server has them on)
  • Blocks from the bottom right menu are no longer deselected on death
  • Unit factories and reconstructors now show how long until construction is finished
  • Command center notifications work with SHIFT + Z
  • Moved the client button on the title screen upwards for people with small displays
  • Made the key management and import menus not terrible to look at
  • Reactor (and other block) warnings are now easier to click on
  • Added a new + button to logic instructions, clicking it allows you to add a new instruction just below the existing one
  • Minor code cleanup

v6.6.1

3 years ago

Foo's Client (v6.6.1)

Steam installation instructions here

Latest Changelog (May be out of date)

Version 6.6.1

  • Patched a crash when hovering an invalid "build" (this only happens when people abuse admin anyways)
  • Fixed invisible/sandbox blocks being impossible to place with payload place mode (\ key)
  • Major improvements to navigation
  • Fix for fire particles getting out of control, no longer spawns more particles at lower fps, the slider is still there if you want it
  • Buildpath will only draw up to 300 plans at a time to prevent massive lag when using !builder broken on large maps
  • Added a button to unlock all steam achievements (steam only)
  • V to respawn at core even if already a core unit
  • Build plans are kept when switching units (clicking core, pressing v, and death too!)
  • Fixed an issue where weather could be impossible to enable
  • Muted weather when disabled
  • Added command center configuration warnings, toggleable with a setting
  • Removed !fuel command as it's no longer needed
  • Added !cc to quickly change the config of a command center
  • Other various improvements

v6.6.0

3 years ago

Foo's Client (v6.6.0)

Steam installation instructions here

Latest Changelog (May be out of date)

Version 6.6.0

  • Fixed an issue with not enough / too many particles appearing based on fps
  • Improved navigation when assume unstrict is toggled on
  • Added !fuel command with an optional interval in seconds to run /fuel on cn
  • Added !/js command, runs js code on the server and the client (sends /js to the server, will not work if that command doesnt exist or you dont have permission)
  • Long names in the player list now wrap
  • Fixed an impossibly rare edge case where core items were formatted wrong if the team had exactly -2147483648 of them
  • Parallaxes now move the player again
  • Fixed an issue with logic virus warnings appearing when peeking into a logic block
  • Power split notifications now work with SHIFT + Z
  • Fixed bridge clicking and dragging not linking with nearby bridges
  • Added some additional icons to :emote: autocomplete 
  • Improved logic virus detection
  • Larger schematics (>1024 blocks) are automatically deselected when placed, hold SHIFT to place multiple
  • Reworked hints some more, added some new ones
  • Fixed a bug where encrypted messages would appear more than once
  • Changes to the encrypted message system to allow it to work through a plugin
  • Fixed a crash with buildpath
  • Lots of cleanup internally
  • Probably more stuff I missed
  • Updated to v126.2