MGM Ability Save

Project README

ko-fi

This package contains a performant and disigner friendly skill system. It allows the definition of custom effects that can be composed to form any kind of skill.

Key features are :

  • Custom effects with prefifined template to minimize typing
  • ScriptableObject base skill composition
  • Skill support cooldown and cast time
  • Skill range cosntraint
  • Skill ressource constraint

Next features on the list :

  • Support for over time skill
  • Support for area of effect skill
  • More samples (hopefully with VFX and sounds at some point)

Documentation

Seting up a new Ability

Declaring a new Effect Type

Open Source Agenda is not affiliated with "MGM Ability" Project. README Source: WAYN-Games/MGM-Ability
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Last Commit
3 months ago
License
MIT

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