a fresh, modern & lightweight HTML5 game engine
toHex
and toUint32
@type
tags across the APIImageLayer
extending Sprite
and not Renderable
fillStyle
and StrokeStyle
properties for Text
elementsVector[2d/3d]
x
, y
and z
propertiespauseOnBlur
, resumeOnFocus
and stopOnBlur
properties to configure a game behavior on blur and focus eventsBLUR
and FOCUS
eventspauseOnBlur
, resumeOnFocus
and stopOnBlur
properties are now deprecated and replaced by their Application counterpartcontains
method by using typeof instead of instanceof to identify given parameter typepreRender
flag for Tiled layer at runtime (when added to the root container)scaleTarget
that allows to specify which HTML element to be used as reference when scaling the canvas (thanks @johnhyde)TICK
eventtint
getter/setter, and Color copy
methodstate.DEFAULT
(thanks @johnhyde)TMXUtils
namespaceaddChildAt()
methodenableChildBoundsUpdate
is enabledfloating
property to false when added to a floating containerisFloating
getter to also return true when a renderable is added to nested floating containers