Megaglest Source Versions Save

MegaGlest real-time strategy game engine (cross-platform, 3-d)

snapshot

1 year ago

MegaGlest Snapshot Release

This release provides in-development builds of MegaGlest.

Note: these builds are are unstable. You will also need to download the MegaGlest Data separately.

How to use:

  1. Get the latest data from https://github.com/MegaGlest/megaglest-data via one of these methods:
  • Click on the green button "code" -> "Download ZIP". Extract the zip folder, which should leave you with a folder called "megaglest-data" with all the data inside.
  • (Note: requires installing git) Clone the git repo: git clone https://github.com/MegaGlest/megaglest-data.git. (You may want to use --depth 1 to reduce the download size.) This should leave you with the folder "megaglest-data".
  1. Select the correct snapshot download below for your OS. (If your distro is linux-based, download the appimage.) Extract the entire contents of your snapshot download into the "megaglest-data" folder you created in the previous step.
  2. go into the megaglest-data folder and run the executable. (The executable names are: megaglest.exe for windows, MegaGlest-*.AppImage for linux and megaglest for macos.)

3.13.0

7 years ago
  • important sounds like "attack alarm" are always played
  • display build/morph/upgrade time
  • new AI tag for units(buildings) which allows fake size for buildings while placing them
  • much better error handling and messages especially for modders and xml-related problems
  • fix unwanted double event for some keys ( like alt+enter )
  • map filter option for game setup on headless server
  • option to select/command multiple buildings of same type ( uniform-selection )
  • major cross platform OOS fix which especially showed up quite often when playing without fog of war
  • you must proof basic game knowledge before you can play online by winning a special scenario
  • less visible parts of black squares while rendering cliffs
  • possibility to let units spawn units on death
  • improved AI behavior per faction ( mostly magic )

3.12.0

8 years ago
  • MegaGlest uses SDL2 now
  • glowing meshes. ( models can glow like particles do )
  • console message for finished upgrades
  • new parameter to set servers' titles
  • 5 new maps
  • improved network performance
  • better stability in the lobby

3.11.1

9 years ago

What's new?

  • no more false clicks when commanding via mini map
  • map editor has a more useful and powerful map height randomizer
  • map editor saves all maps with .mgm ending by default.
  • fixed map editor ( several linux distributions had trouble )
  • for missing tilesets and techs optional download from mod center instead of server. (bugfix)
  • healthbar default set to "if needed"
  • nicer tilesets as defaults
  • improved camera startposition on game start ( main building in center ).
  • attackBoosts: Ep + Hp regeneration is shown in description
  • MegaGlest can be build easier on MacOS ( sadly noone was willing to test )

Note MacOS: Please report on the forum your experience with packages for MacOS.

3.11.0

9 years ago

What's new?

  • health bars with a lot of options
  • multi shot / multi-projectiles with different timings,sounds and particle systems
  • several camera shake effects
  • new tileset "pine rock"
  • some new maps
  • improve switching settings when connected to a headless server
  • support for team unit sharing
  • team resource sharing
  • tags feature
  • Attack boosts fixed in many ways
  • Attack boosts and upgrades now support upgrading attack speed
  • timed particles and mesh bound particles really work now.
  • unit height independent particle positioning ( flat-particle-positions )
  • CPU players multiplier are displayed in debug view
  • You can have non commandable units
  • Units spawned by an attack skill can get an attack command
  • Unit and Splash particles can be speeded up ( accelerated )
  • Looting https://github.com/MegaGlest/megaglest-source/pull/17
  • HP and EP starting values
  • <target-height> <burn-height> can be given https://docs.megaglest.org/XML/Unit#target-height
  • +several bugfixes

Note The Windows installer originally released as v3.11.0 actually contained an incompatible pre-release build (for a previous version). We have therefore removed this file and now provide MegaGlest-Installer-3.11.0.b2_i386_win32.exe which contains the correct release build. Checksums (and signatures) have been added. Apologies.

3.3.4.1

10 years ago
  • bugfixes reported in the bugs forum since 3.3.4

3.3.1

10 years ago
  • fixed a bug with network consistency checks ( it wasn't completly active any more in 3.3.0 )
  • network consistency checks are reported more user friendly (on server and client )
  • all network related errors should be handled with a dialog and doesn't crash glest any more.

3.2.3

10 years ago
  • MegaGlest forks off vanilla Glest
  • Only needed factions are loaded ( thanks silnarm ).
  • a weeker CPU player was added for real beginners
  • two new CPU players were added ( CPU-Mega and CPU-Easy )
  • much much more data compared to glest ( factions/maps/tilesets ... )

3.3.0

10 years ago
  • New multiplayer version of megaglest! It should be much more stable now and less choppy than original glest !
  • New disconnect messages and chat in connect menu .....
  • Now with several particles for every skill!
  • black particles!
  • Fire with smoke for every "burnable" unit ( even walking/flying ones )
  • 8 player support
  • Individual particle systems for damage indication
  • More particles everywhere in the data
  • New snow
  • Ingame option to switch off all the new particles ( for slow machines )
  • Morphing ground units to flying units
  • Damage-all switch in splash definition works now
  • Linux editor/g3dviewer/configurator are working and part of the linux distribution too now
  • New maps
  • New tileset scrubland
  • Editor with lots of comfort functions and 8 player (*.mgm) support. The editor includes things like undo/redo, brush copy , mouseover display now

3.3.3

10 years ago
  • Font size adjustment can be set in the ingame options.
  • Font colors can be toggled while playing using the 'C'-key.
  • Bugfix for windows, ingame options can change resolutions now.
  • Font Helvetica is used for linux and font Verdana is used for windows
  • Fontsizes can be set very detailed in glest.ini
  • Fixed glest.ini