Implementation of classic style Mega Man in the Godot engine.
Framework for classic Mega Man games to build upon using Godot Engine.
To be able to take a look at, edit, test, and build this project, you need
version 3.5 of the Godot Engine Editor, which you can download from the
official website. Just clone or download
this repository and import its project.godot
file from within the Godot
editor project manager. Other versions might work, but it is recommended to
use the above-mentioned version of the Godot Engine.
In general, all kinds of contributions are appreciated, e.g., bug reports, bug fixes, feature implementations like additional enemy types, etc. As I am mostly focused on coding, I would be glad if there are pixel-artists interested in creating original Mega Man artwork for this project like stage tilesets, enemy designs, and so on.
For people with very little Godot experience interested in code contributions, the following lists a few helpful related resources in no particular order:
All code of this project is licensed under the MIT license (LICENSE.txt).
Music used in this project is created by the Time Tangent Team and licensed under the CC BY-NC-SA 3.0 license.
Thunder Man stage boss sprites are created by Boberatu and licensed under the CC BY-NC 3.0 license.
Some touch screen UI elements are created by Arks @Scissormarks and licensed under the CC BY 4.0 license.
Mega Man and all related content is copyrighted by Capcom Co., Ltd.
This project and its owner is not affiliated with Capcom in any way.