MB Lab Versions Save

MB-Lab is a character creation tool for Blender 4.0 and above, based off ManuelBastioniLAB

1_8_0

2 months ago

Requirements

  • Requires Blender 4.0.0 +

Added

  • Melanin map added that adds variance to the skin pigment

Changed

  • MBLabSkin3 is a now based off of the 1.7.6 shader with modifications
  • AutoUpdater is disabled
  • SubD levels have increased for better visuals
  • Some menus rearranged for better workflow
  • Added new license types in MB-Dev, also removed AFPL due to restrictive nature

Bug Fixes

  • Fixed bugs in various files to make it work with Blender 4.0

Known Issues

  • MB-Dev tools may contain bugs that are unknown at this time
  • Importing BVH animation files is buggy
  • Hair presets have the old PrincipledHairBSDF which will result in incorrect rendering
  • Skin color and bump mapping change slightly when finalizing

What's Changed

1_7_8_9

4 months ago

Changes

  • Taking out "HAIR" icon so that the hair section works. @Nautilusera (#390)
  • Dev @animate1978 (#396)
  • Fix #351 issues with saving and reloading toon girl @Upliner (#352)
  • Fix #338 prevent wrong objects to be returned from … @Upliner (#340)
  • Fix finalization for Toon girl @Upliner (#337)
  • Added scalp mesh to hair engine @Upliner (#323)
  • Use annotations for prop definitions @Upliner (#334)
  • Bugs chasing in model creation @animate1978 (#332)
  • Optimize calculate_disp_pixels for faster displacement calculation @Upliner (#329)
  • Merge master branch into dev @animate1978 (#330)
  • 1.7.8.50 is still in the code but this is 1.7.8.9

1_7_8_5

3 years ago

Changes

  • 2 83 lts @animate1978 (#321)
  • Hotfix/code errors flake8 @animate1978 (#314)
  • Fix algorithms.apply_modifier() for Blender 2.90 @fedorenchik (#306)
  • Hotfix/code errors flake8 @mklemarczyk (#312)

This fixes the Finalization bug for Blender 2.91+

1_7_8

3 years ago

Changes

  • MB-Lab 1.7.8 dev merge to master @animate1978 (#296)
  • Bug about config.json @animate1978 (#291)
  • Fixed a bug for separated projects @animate1978 (#289)
  • Add "project' drop-down list @animate1978 (#287)
  • Update creation_tools_ops.py @animate1978 (#282)
  • Data check @animate1978 (#280)
  • Fixing bugs. @animate1978 (#278)
  • Updates from Teto @animate1978 (#272)
  • UI improvements @animate1978 (#265)
  • compy/move/delete morphs tool (WIP) @animate1978 (#262)
  • Morph creator updates @animate1978 (#261)
  • Fixed error @animate1978 (#260)
  • UI Improvements and Morph Creator fix @animate1978 (#259)
  • Transform tool complete @animate1978 (#258)
  • Transformation Tool Merge @animate1978 (#257)
  • Transformation tool (WIP) @animate1978 (#254)
  • Presets Creator done. @animate1978 (#253)
  • Character Library Tools (WIP) @animate1978 (#251)
  • Morph Creator merge @animate1978 (#250)
  • Morph creation tools update @animate1978 (#246)
  • Merge conflict fix attempt @animate1978 (#244)
  • Changed Face Expression tool @animate1978 (#240)
  • Morph and Expression creators @animate1978 (#238)
  • Hair Engine Update @animate1978 (#217)
  • Merge dev to master @animate1978 (#214)
  • Merge Hotfix @animate1978 (#212)
  • Fix error while opening library in Assets @emiltoacs (#210)
  • Dev @econundrum (#209)

1_7_7

4 years ago

Added

  • Hair System added
  • Human Rotation Limits added
  • New option to fit in reverse direction to convert a character-specific mesh to a generic proxy.
  • New options to do more precise fitting by turning off some normally useful smoothing passes.

Changed

  • Blender 2.81.16 required for MB-Lab 1.7.7
  • Afro Female now the default character on startup
  • Updated GUI
  • Removed Docs from project directory to it's own repository

Bug Fixes

  • Certain bones have to be precisely aligned to the rotation of a specific other bone, which required new code.
  • Stretch to has to be applied to the muscle bones while fitting.
  • B-Bone handles and certain constraints have to be fixed in the library file via a script.
  • Fixed fitting of meshes that are very close to the skin.
  • Replaced obj.hide_select = False with obj.hide_set(False) fixing Age update bug.
  • Minor GUI edits to fix drawing issues.
  • Fixed Bump and Displacement issues in MBLab_Skin2
  • Fixed IK and IK/Muscle bugs
  • Eye Displacement bug fixed

Known Issues

  • The Hair Engine does NOT apply a shader at this time
  • Hair engine does not support shapekeys at this time

Changes (COMPLETE LIST)

  • Dev 1.7.7 Merge @animate1978 (#208)

1_7_6

4 years ago

MB-Lab 1.7.6

Added

  • New Skin Shader, MB-Lab Skin 2 added to the Realistic Humans
  • New Tone maps based on character selection
  • New Latino Model Type added to MB-Lab
  • New South American Phenotype added
  • New texture masks for skin shader
  • New Nails shader added

Changed

  • Material Engine updated for new skin shader
  • Alphabetized the characters list
  • Modified freckle masks
  • Changed structure of humanoid_library.blend
  • Added model license types in character selection menu

Bug Fixes

  • Fixed MBLab_fur for EEVEE, renamed to MBLab_eyelash
  • Fixed MBLab_human_eyes SSS rendering artifact in EEVEE

1_7_5

4 years ago

MB-Lab 1.7.5

Added

  • Added icons and modified GUI
  • Tongue shader added
  • Improved Iris and Eyeball shaders
  • Save/Load BVH Bone Config

Changed

  • Changed descriptions for male and female elf and dwarf characters
  • Changed Blender minimum version to 2.80.74
  • Removed Buggy message from Muscle checkbox because the Blender bug has been fixed
  • Changed CREATION TOOLS in GUI to CREATION OPTIONS at startup
  • Documentation updates
  • Changed characters_config.json for tongue shader
  • Rebuilt humanoid_library.blend file for Blender 2.80.74
  • Reduced SSS value for EEVEE in human skin shader
  • Edited bump maps
  • Changed "Body Measures" in "Body Measures" to "Measurements" to fix confusion
  • Eyes UV remapped

Bug Fixes

  • Fixed API change 'bpy.context.scene.update()' to 'bpy.context.view_layer.update()' in animationengine.py fixing BVH import bug
  • Gloss fix for EEVEE in human skin shader
  • Muscle FK and IK, Skeleton FK and IK roll fixes for various bones in armatures
  • Registration bug that caused errors during unregistering classes
  • Fix 'Bones rot. offset' in after-creation tools
  • Fixed Skin complexion function related to SSS
  • Toes_R connected bug fixed
  • SSS scale fixed in Teeth shader

1.7.4b

5 years ago
  • Fixed Skin complexion function related to SSS
  • Updated Iris shader to use Generated input

https://github.com/animate1978/MB-Lab/pull/117#issue-272170125

1.7.4

5 years ago

Added

  • New Procedural Eye shaders
  • New Texture Mask for freckles

Changed

  • Deleted Principled BSDF shader networks for custom surface shaders
  • Minor GUI edits
  • Edited Bump and Albedo texture maps (NOT YET)
  • Changed scaling of sub dermal map
  • Updated Material Engine code for texture masks
  • Added bug warning to Muscle checkbox
  • When transferring weights for proxying, check the vertex is in the group
  • Changed lighting setup using Area lights

Bug Fixes

  • Set lighting setup default to False, fixing a minor startup bug

1.7.3

5 years ago

Added

  • Auto updater code by CGCookie, marking a new release from 1.7.3 onward

Bug Fix

  • Removed the last of the old logging code to remove new logger errors