Maya2glTF Versions Save

Maya to glTF 2.0 exporter

v1.5.1

1 year ago

This is just version v1.5 compiled for Maya 2023. No functionality has changed. Happy exporting!

v1.5.0

2 years ago

Passing the -nbu flag will make nice buffer URIs. Among others, this will drop the 0 suffix when only a single .bin file exists, per buffer.

Passing the -hbu flag will generate a 256-bit hash for each buffer, and append it to the filename. Mostly for web CDN caching purposes.

v1.4.0

3 years ago

No changes, just includes a build for Maya2022, to be tested.

v1.3.1

3 years ago
  • Fixed a bug where exporting just the camera(s) from a scene resulted in a corrupt GLB.

  • Added new feature to automatically export sampled animation curves with STEP interpolation.

A typical example is binding the shape.visibility to the node.scale (see example scene)

To enable this feature, enter -dsa 2 or (-detectStepAnimations 2) to the extra flags text box when exporting.

The number 2 means the framerate will internally be increased by a factor of 2. The exporter will analyse the sampled values, and switch to STEP interpolation when possible, and remove the extra frames.

maya2gltf_v1.3.1_efac516101b7.zip

v1.2.1

3 years ago
  • Quaternions are now negated if needed to give smooth curves

  • Added arguments to zero animation curves below a certain threshold

-constantTranslationThreshold (-ctt) <threshold>
-constantRotationThreshold (-crt")  <threshold>
-constantScalingThreshold (-cst)  <threshold>
-constantWeightsThreshold (-cwt)  <threshold>
  • Object namespaces are now removed from the glTF names, unless explicitly enabled using the -keepObjectNamespace (-kon) flags

v1.1.1

3 years ago
  • The zip file contains the Maya2glTF plugins and scripts for Windows x64, Maya 2017-2020

  • Fixed logical parent shelf buttons script errors.

  • When Maya can't provide tangents, print a warning and a hint of the reason

maya2gltf_v1.1.0_c13125a0af77.zip

v1.1.0

3 years ago
  • The zip file contains the Maya2glTF plugins and scripts for Windows x64, Maya 2017-2020

  • Added new feature to set logical parents, overriding Maya's hierarchy. Handy when you drive joints in world space with Maya constraints, but want a different hierarchy in glTF, and don't want to maintain two different rigs in Maya. Added two icons in the glTF shelf for settings and removing these logical parents.

maya2gltf_v1.1.0_c13125a0af77.zip

v1.0.4-rc5

3 years ago

The zip file contains the Maya2glTF plugins for Windows Maya 2017-2020

  • Fixed exporting just cameras without meshes

  • Added -ext flag (-externalTextures) to not embed textures in the glb file

maya2gltf_v1.0.4-rc5_d6eb424e0193.zip

v1.0.3-rc4

3 years ago

The zip file contains the Maya2glTF plugins for Windows Maya 2017-2020

  • Selected cameras are now exported.
  • Cameras can also be specified with the -cam name flag
  • First support for orthographic cameras (but xmag and ymag are set to 1 because the spec isn't clear about these)
  • Camera are given names now.

v1.0.2-rc3

3 years ago
  • Fixed texture being embedded in bin file, even when -glb option was not passed
  • Normalizes skin vertex weightsto get rid of a zillion glTF validator warnings
  • Clamps metalness and roughness factors between 0 and 1
  • All Windows exporter versions in one ZIP
  • glTF shelf icon and tab