MaterialX Versions Save

MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.

v1.38.10

4 weeks ago

Added

Changed

  • Removed an extra suffix from element names in texture baking.

Fixed

  • Moved environment prefilter functions to their referencing GLSL files, addressing shader compilation errors in USD.
  • Enabled color and unit transforms on root nodes in shader generation, addressing missing color transforms in USD.
  • Updated document caches to store elements in declaration order, addressing compiler-dependent behavior in nodedef lookups.
  • Switched to framework linkage for OpenGL libraries on MacOS, addressing build issues in downstream projects.
  • Switched to legacy OpenGL libraries for Python wheels on Linux, addressing missing OpenGL functionality in Python wheels.
  • Added a missing vertex data prefix in Vulkan GLSL shader generation.

v1.38.9

2 months ago

Added

Changed

Fixed

v1.38.8

8 months ago

Added

Changed

Fixed

v1.38.7

1 year ago

Added

Changed

Fixed

v1.38.6

1 year ago

Added

Changed

Fixed

  • Fixed the implementation of the screen compositing node in GLSL, OSL, and MDL.
  • Fixed parent/child precedence in the getGeometryBindings function.
  • Fixed OpenGL errors when unbinding geometry in MaterialXView on MacOS.

v1.38.5

1 year ago

Added

  • Added a refraction approximation for transmissive surfaces in GLSL, selected by the hwTransmissionRenderMethod generator option.
  • Added support for generalized Schlick transmission in GLSL and OSL.
  • Added support for code generation from material nodes.
  • Added a specialization of GlslShaderGenerator for Vulkan GLSL generation.
  • Added the Chess Set example from the Karma: A Beautiful Game tutorial. Contributed to the MaterialX project by SideFX, original artwork by Moeen and Mujtaba Sayed.
  • Added static and dynamic analysis tests to GitHub Actions builds.
  • Added support for GCC 12, Clang 13, and Clang 14.

Changed

Fixed

  • Fixed math for normalizing normal and tangent vectors in GLSL.
  • Fixed math for transforming a vector4 by a matrix in OSL.
  • Fixed compatibility of OSL Worley noise with OSL 1.9.10.
  • Fixed layering of thin-film effects in the Standard Surface shading model.
  • Fixed input default values in the glTF PBR shading model.

v1.38.4

2 years ago

Added

  • Added JavaScript bindings for MaterialXCore, MaterialXFormat, and MaterialXGenGlsl.
  • Added a sample Web Viewer, built and deployed through GitHub Actions.
  • Added a MaterialX graph for the glTF PBR shading model.
  • Added new 'worleynoise2d' and 'worleynoise3d' nodes, with implementations in GLSL, OSL, and MDL.
  • Added new 'surface_unlit' node, with implementations in GLSL, OSL, and MDL.
  • Added support for the glTF geometry format in MaterialXRender and MaterialXView.

Changed

  • Moved the MaterialX project to the Academy Software Foundation GitHub.
  • Removed hardcoded references to "libraries" in calls to GenContext::registerSourceCodeSearchPath. (See Developer Notes below for additional details.)
  • Improved the accuracy of mx_ggx_dir_albedo_analytic and mx_fresnel_conductor in GLSL.
  • Updated the PyBind11 library to version 2.9.0.

Fixed

  • Aligned GLSL and MDL implementations of 'fractal3d' with OSL.
  • Fixed MDL implementations of 'sheen_bsdf' and 'thin_film_bsdf'.
  • Fixed an error in code generation from multi-output node graphs.

Developer Notes

  • This release removes hardcoded references to "libraries" in calls to GenContext::registerSourceCodeSearchPath within the MaterialX codebase. Applications with their own custom code generators should make the same change, removing hardcoded references to "libraries" in calls to GenContext::registerSourceCodeSearchPath. See pull request 877 for coding details.

v1.38.3

2 years ago

Added

  • Added an inheritance structure for versions of Autodesk Standard Surface.
  • Added versioning and customization support to MaterialX namespaces in C++.
  • Added preprocessor definitions for the API version to MaterialXCore.
  • Added color transform methods to the Image class.
  • Added an initial ClangFormat file for the MaterialX codebase.
  • Added initial support for FreeBSD.
  • Added support for Xcode 13.

Changed

  • Refactored BSDF handling in shader generation, allowing for more flexible and efficient vertical layering.
  • Optimized GLSL implementations for GGX specular, moving common computations to tangent space.
  • Refactored the TextureBaker API for clarity and flexibility.
  • Merged the ViewHandler and viewer camera into a new Camera class in MaterialXRender.
  • Updated CMake configuration generation logic, adding handling for shared library builds.
  • Updated the PyBind11 library to version 2.7.1

Fixed

  • Fixed a performance regression in MaterialXView for multi-UDIM assets.
  • Fixed a bug that caused shader inputs to be skipped in createUIPropertyGroups.
  • Fixed the value of transmission roughness in UsdPreviewSurface.
  • Fixed Vulkan compatibility for generated GLSL code.

v1.38.2

2 years ago

Added

  • Added an initial shader translation graph from Autodesk Standard Surface to UsdPreviewSurface.
  • Added example script translateshader.py with validation in GitHub Actions.
  • Added support for filename templates in texture baking.
  • Added graph definitions for the MaterialX Lama node set.
  • Added UI properties to the interface of UsdPreviewSurface.
  • Added an initial ESSL shader generator.
  • Added support for GCC 11.

Changed

  • Improved the accuracy of directional albedo computations for GGX specular and Imageworks sheen.
  • Updated default color space names to follow ACES 1.2 conventions (e.g. g22_rec709), while maintaining compatibility with legacy names (e.g. gamma22).

Fixed

  • Fixed the default value of the roughness input of UsdPreviewSurface.
  • Fixed the assignment of channel names in EXR files written through OpenImageIO.

v1.38.1

2 years ago

Added

  • Added support for shared library builds on Windows.
  • Added support for 16-bit unsigned integer images in MaterialXRender.
  • Added support for compound nodegraphs with user interfaces in shader and UI generation.
  • Added headers for newly proposed MaterialX closures in OSL.
  • Added a shader translation command to the viewer, assigned to the 'T' hotkey.

Changed

  • Improved the memory efficiency of texture baking operations.
  • Improved the compatibility of generated MDL code with Omniverse.
  • Refactored image resolution logic into new methods ImageHandler::getReferencedImages and MaterialX::getMaxDimensions.
  • Moved the viewer hotkey for GLSL code generation from 'S' to 'G' for consistency with other languages.

Fixed

  • Fixed the Color3.asTuple and Color4.asTuple methods in Python