A procedural textures authoring and 3D model painting tool based on the Godot game engine
Materials can now be shared on (and downloaded from) the new www.materialmaker.org website. The process has been made as simple as possible:
Material Maker can now be used to paint PBR materials for 3D models. Albedo, roughness, metallic, emission and depth channels can be painted at the same time (the normal map is generated from the depth channel).
The main focus for this first release of the painting tool was on brushes, that are procedural and described using the same nodes as PBR materials. A few sample brushes are provided in the base brush library, to show some of the possibilities, such as 3D materials, triplanar mapping, following the cursor's movement etc. Since brushes can also be shared on the website, more samples will be available in the future.
The painting tool has basic support for layers: an alpha value can be defined for each channel of each layer, but it's not possible to define layer masks yet.
Note the painting tool only supports models in Wavefront (.obj) file format with a single material.
Regressions & incompatibilities:
User interface
Nodes and code generation
New and improved nodes
This is a fixed 0.5 release for the godot addon.
This release adds support for the Switch and Remote nodes that can be used to create configurable materials. A Comment node has also been added.
This release adds support for the Switch and Remote nodes that can be used to create configurable materials. A Comment node has also been added.
Edit: Attached a patch release for windows that mitigates the mouse-being-captured-during-drag'n'drop problem.