A collection of shaders for MagicaVoxel to generate geometry, noise, patterns, and simplify common and repetitive tasks.
New shaders:
Other changes and fixes:
New shaders
Other changes and fixes:
This release is a hotfix of 0.12.0 which fixes an issue where the default global seed of 0
would break some shaders.
New shaders
Other changes and fixes:
clamp
function removed from a number of shaders to fix a bug with some hardware. clamp
is still used within the truchet, cellular2D, and cellular3D shaders and these shaders may not work on all hardware.Major release to incorporate the new palette selection features; allowing users to select colors from the palette instead of having to specify a range directly in the shader arguments.
Other features and updates:
grass_inv
shader has been replaced by the Direction parameter
0.11.1
replaces0.11.0
and fixes the missingzigzag2
,zigzag3
andzigzag_range
, which will be updated in a future release.
int
and float
update.py
to work on Windows file-systemszigzag_range
zigzag2
, zigzag3
, and zigzag_range