An M5Stack library for rendering avatar faces
Video: https://www.youtube.com/watch?v=C1Hj9kfY5qc
mkdir my-avatar
cd my-avatar
platformio init -d . -b m5stack-core-esp32
platformio lib install M5Unified
platformio lib install M5Stack-Avatar
#include <M5Unified.h>
#include <Avatar.h>
using namespace m5avatar;
Avatar avatar;
void setup()
{
M5.begin();
avatar.init(); // start drawing
}
void loop()
{
// avatar's face updates in another thread
// so no need to loop-by-loop rendering
}
setup AquesTalk-ESP32 (http://blog-yama.a-quest.com/?eid=970195).
Write below to open avatar mouth according to the audio output.
#include <AquesTalkTTS.h>
#include <M5Unified.h>
#include <Avatar.h>
#include <tasks/LipSync.h>
using namespace m5avatar;
// AquesTalk License Key
// NULL or wrong value is just ignored
const char* AQUESTALK_KEY = "XXXX-XXXX-XXXX-XXXX";
Avatar avatar;
void setup() {
int iret;
M5.begin();
// For Kanji-to-speech mode (requires dictionary file saved on microSD)
// iret = TTS.createK(AQUESTALK_KEY);
iret = TTS.create(AQUESTALK_KEY);
avatar.init();
avatar.addTask(lipSync, "lipSync");
}
void loop() {
M5.update();
if (M5.BtnA.wasPressed()) {
// For Kanji-to-speech mode
// TTS.play("こんにちは。", 80);
TTS.play("konnichiwa", 80);
}
}
see examples
directory.
M5Stack-Avatar
now depends on M5Unified
, the integrated library for all devices of M5Stack series.
Since 0.8.0, Sketches with avatar should include M5Unified.h
instead of M5Stack.h
or M5Core2.h