Lumos Save

Cross-Platform C++ 2D/3D game engine

Project README

Lumos Engine

Cross-platform 2D and 3D Game Engine written in C++ that supports both OpenGL and Vulkan.

Screenshots | Building | Features | Dependencies

Build platforms license
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Screenshots

Lumos Lumos Lumos

Building 🔨

git clone https://github.com/jmorton06/Lumos.git
git submodule update --init --recursive

Install Vulkan SDK (https://vulkan.lunarg.com/)

Linux

sudo apt-get install -y g++-11 libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev libopenal-dev mesa-common-dev
cd Lumos
Tools/linux/premake5 gmake2
make -j8 # config=release

Windows

Run Scripts/GenerateVS.bat to generate a visual studio project.

cd Lumos
msbuild /p:Platform=x64 /p:Configuration=Release Lumos.sln

Mac

cd Lumos
Tools/premake5 xcode4
xcodebuild -project Runtime/Runtime.xcodeproj

M1/M2/M3 Macs may need :

cd Lumos
Tools/premake5 xcode4 --arch=arm64 --os=macosx
xcodebuild -project Runtime/Runtime.xcodeproj

iOS

cd Lumos
Tools/premake5 xcode4 --os=ios
xcodebuild -project Runtime/Runtime.xcodeproj CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO

To run on apple devices with Vulkan ( MoltenVK ), disable Metal API Validation here : Product > Scheme > Edit Scheme… > Run > Options > Metal API Validation

Features

  • Support for Windows, Linux, macOS.
  • Support for OpenGL/Vulkan.
  • 3D audio using OpenAL.
  • Rendering 3D models with PBR shading.
  • Debug gui using ImGui
  • 3D collision detection - cuboid/sphere/pyramid.
  • 2D collision detection - Box2D.
  • Basic lua scripting support.

Contributing

  • Contributions are welcome. Both new features and bug fixes. Just open a pull request.

Dependencies

  • imgui : Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies.
  • imguizmo : Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui.
  • entt : Fast and reliable entity-component system (ECS)
  • glfw : A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input.
  • spdlog : Fast C++ logging library.
  • stb : Single-file public domain (or MIT licensed) libraries for C/C++.
  • tinygltf : Header only C++11 tiny glTF 2.0 library
  • tinyobjloader : Tiny but powerful single file wavefront obj loader
  • volk : Meta loader for Vulkan API.
  • glad : Meta loader for OpenGL API.
  • Box2D : 2D physics engine.
  • sol2 : C++ <-> Lua API wrapper
  • cereal : A C++11 library for serialization
  • meshoptimizer : Mesh optimization library that makes meshes smaller and faster to render
Open Source Agenda is not affiliated with "Lumos" Project. README Source: jmorton06/Lumos
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