Enhancements to the Atari ST version of Lotus Esprit Turbo Challenge to support STE hardware features
Enhancements to the Atari ST version of Lotus Esprit Turbo Challenge to support STE hardware features
Thanks to:
(AF = Atari-Forum - https://www.atari-forum.com/)
Possible forthcoming objectives for this project are as follows:
The game will work on STF, STM, STFM and Mega ST models, but only if the machine has a Blitter chip fitted. In this case, only a subset of the full set of STE enhancements will be available:
Directory layout is as follows:
bin
- contains binary patches generated by means of compiling the code in src
;doc
- contains informal documentation pertaining to the reverse engineering efforts of the ST side;gamefiles
- contains a source
directory that must be manually populated with the contents of the Empire crack of Lotus (see below) before running the Makefile. Also contains a destination
directory used as an intermediate step in the build process;release
- contains a bootable disk image named lotus_ste.st
upon successful completion of the build process.src
- contains the core source code to generate the code for use on the ST side. There is a generated
subdirectory within that contains machine generated source files;util
- contains utilities for use in reverse engineering efforts.The build process is controlled by a Makefile
. The Makefile
is confirmed to work with Linux and OSX (thanks to Rajesh Singh for help with getting the build working on OSX). It could possibly be repurposed for Windows with some changes - please get in touch if you can help. Before attempting to run the Makefile
, you'll need to obtain the "Empire" crack of Lotus, which needs to obtained separately from the usual channels. The filename of this disk image is Lotus Esprit Turbo Challenge (1990)(Gremlin)[cr Empire][a].st
and the md5sum is 942911068dd0a82debfba6d45d3370c4
.
Once the disk image has been obtained, the gamefiles/source
directory needs to be populated with the contents of the root directory of the above disk image. This can be done by using the Hatari emulator (https://hatari.tuxfamily.org/) to map a Gemdos hard drive to a directory on the host machine, entering the GEM environment on the Atari ST, and copying the files from drive A: to drive C:, at which point they should appear on the filesystem of the host machine, within the directory assigned to the Gemdos hard drive. The files will then need to be copied from this location to the gamefiles/source
directory.
Following the above step, run make
to start the build process. The following executable dependencies will need to be present in the path:
vasm
(http://sun.hasenbraten.de/vasm/)vlink
(http://sun.hasenbraten.de/vlink/)m68k-ataribrownest-elf-nm
(https://bitbucket.org/ggnkua/bigbrownbuild-git/src/master/)php
(https://www.php.net/)lz4
(https://github.com/lz4/lz4)zip2st
(packaged with the Hatari emulator - https://hatari.tuxfamily.org/)zip
(commonly packaged with Linux distributions)upx
(https://upx.github.io/)Should the build process succeed, there will be a lotus_ste.st
file present within the release
directory that can be run within an emulator such as Hatari (https://hatari.tuxfamily.org/) or transferred elsewhere to run on real STE hardware. Whether running on an emulator or real hardware, the machine will need to be configured as an STE with one meg or more of memory. In the event that the build process fails, please raise an issue against the project and I'll help in any way I can.