The Lockstep Framework (LSF) is a framework designed for games that need lockstep simulations. It includes a deterministic 2D physics engine, pathfinding, behavior system, and more. LSF is integrated with Unity.
Special thanks to Liv Games (http://www.livgames.com), 360 Studio (http://www.360studio.me), and Thoopid (http://www.thoopid.com/) for supporting the development of Lockstep Framework. Also, thank you GladFox (https://github.com/GladFox) and the community for helping with development.
Created by John Pan (https://github.com/SnpM).
NOTE: LSF is no longer being actively developed. The latest commit targets Unity 2019.1f1.
Note: The example only shows the basic functionality of the framework. Comprehensive examples will be added close to the end of core development.
To find out more about Lockstep Framework, please explore the wiki (https://github.com/SnpM/LockstepFramework/wiki) and feel free to ask us questions.
Check out tutorial series here: https://github.com/SnpM/LockstepFramework/wiki/Tutorial-Series
The MIT License (MIT)
Copyright (c) 2015 John Pan
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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