Lockstep Tutorial Versions Save

帧同步 教程

v0.4.2

4 years ago

[+] Add Feature: PreSend Buffer auto shrink and expand [+] Add auto estimate ping and delay [+] Add auto estimate server's game start timestamp

v0.4.0

4 years ago

[+] Basic implement of predict-rollback .Add FramePursue for network reconnect .Add frame data backup and recover: IBackUp .Add dump frame data to file(for debug): IDumpStr .Add RingBuffer: FrameBuffer

//TODO .Fix unsynchronized bug in game logic .Add Heartbeat for client disconnect

v0.3.9

4 years ago

[+] 预测回滚基本框架的建立 [+] 客户端帧数据的备份以及恢复(含View) //TODO 1.往后滚不同步bug 2.性能优化 3.网络包Miss 的重新请求机制的建立

v0.3.0

4 years ago

[+] add CAnimator Component [+] add Collision System [+] add Skills [+] add Collision System Editor

v0.2.0

4 years ago

[+] add basic enemy AI [+] add BaseActor [+] import plugin FloatBar [+] import plugin FloatText

v0.1.1

4 years ago

在v0.1.0 的基础之上进行了代码整理 方便代码阅读

v0.0.1

4 years ago

对应教程第一节: 1.只是导入基本库

v0.1.0

4 years ago

对应教程第2,3节: 1.基本的服务器 2.基础的Entity Component 框架 3.基础网络消息同步