Light Painter Versions Save

Blender add-on that creates lights based on where the user paints.

1.3.0

1 month ago

What's Changed

New Contributors

Full Changelog: https://github.com/semagnum/light-painter/compare/1.2.7...1.3.0

1.2.8

3 months ago

What's Changed

This was a breaking change for 4.1 - but since it's not out yet officially, I'll mark this as a pre-release in case other bugs are found.

Full Changelog: https://github.com/semagnum/light-painter/compare/1.2.7...1.2.8

1.2.7

3 months ago

What's Changed

Full Changelog: https://github.com/semagnum/light-painter/compare/1.2.4...1.2.7

1.2.4

4 months ago

#55 fix lamp adjust - cancelling modal correctly reverts any changes to the lamp

Full Changelog: https://github.com/semagnum/light-painter/compare/1.2.3...1.2.4

1.2.3

4 months ago

What's Changed

  • 1.2.1 - #52 for Light Painter and Lamp Adjust, remove unused size toggle when lamp type is an area lamp
  • 1.2.2 - cursor wraps around x axis when in drag mode, allowing "eternal" dragging for adjusting light attributes
  • 1.2.3 - #53 Light Painter assumes all input when in area outside of drag mode to avoid confusion

Full Changelog: https://github.com/semagnum/light-painter/compare/1.2.0...1.2.3

1.2.0

5 months ago

What's Changed

  • 1.2.0 live updates, keyboard shortcuts by @semagnum in https://github.com/semagnum/light-painter/pull/48
    • live update for all tools (#47): lamps, sky texture, and meshes update as you paint and erase
      • Note: the mesh and tube light materials don't update in the drag modes. May be internal to Blender, will open issue for it
    • keyboard shortcuts while using tools, allowing parameters to be adjusted live. Includes drag adjust modes for offset, size and power
    • Tool shelf now has some exposed properties (#46), including but not limited to lamp type for Light Paint and occlusion settings for Sun and Sky Paint) since Blender tools don't remember last used settings
    • Sky Paint now has split into two tools: Sky Paint and Sun Paint for sky textures and sun lamps respectively. This is to make live update work as expected
    • sky texture's sun size and intensity can now be adjusted with its size and power parameters

Full Changelog: https://github.com/semagnum/light-painter/compare/1.1.4...1.2.0

1.1.4

5 months ago
  • #45 Lamp Adjust now takes the lamp's current values as a starting point, instead of resetting them.
  • #45 Due to an old issue in Blender regarding scaling power values, the power value in Light Painter is a pain to drag-adjust. So, for now, I'm disabling the wattage unit. I commented on bump the issue and will see what they want to do.

Full Changelog: https://github.com/semagnum/light-painter/compare/1.1.2...1.1.4

1.1.2

5 months ago
  • #44 gobos texture coordinates were not correct for Blender 4.0 - uses Geometry input node instead of texture coordinates. Backwards compatible.

Full Changelog: https://github.com/semagnum/light-painter/compare/1.1.1...1.1.2

1.1.1

6 months ago

Tiny fix related to the flag material for Blender 4.0. Otherwise, 4.0 is officially supported! Should be backwards compatible.

Note: the last release was ambigious - while the GitHub tag and commit say 1.1.0, the add-on itself said 1.0.7. My bad 🙈 This version number is to help move on from that.

1.1.0

6 months ago
  • rim lighting now directly reflects the camera vector around normals instead of casting rays from the camera to check the same thing. Much faster, and respects original surface instead of occluding surfaces. Give feedback if you prefer the previous implementation, and your use case!
  • minor PEP related refactors
  • use math.isclose() for better comparisons with decimal values

Full Changelog: https://github.com/semagnum/light-painter/compare/1.0.6...1.1.0