Libquicknet Save

Simple and small reliable UDP networking library for games

Project README

libquicknet

Simple and small reliable UDP networking library for games

:exclamation: libquicknet is under development and not suitable for production code :exclamation:

The main target for this library are game prototypes or jam games that require a plug&play, fast networking subsystem.
Very easy to get up and running!

Features:

  • Connection oriented UDP protocol with 3-step handshake
  • Client<->Server and Peer-to-Peer support
  • Low bandwidth usage
  • Sequenced/Unsequenced Reliable/unreliable support
  • Fast redundant acknowledgement system for reliable messages
  • Server discovery (LAN only)
  • Full checksum system to avoid message corruption
  • Optional message merging on send
  • Fixed selectable send rate
  • Duplicated message detection
  • Fake latency and packet loss support
  • Ping and Round-Trip-Time estimation
  • Cross-platform (Windows/Linux)

Future Features:

  • Time synchronization
  • RNG synchronization for deterministic systems
  • Bitpacking & compression
  • Symmetric encryption with key exchange on handshake
  • NAT traversal and punch-through
  • Endianness awareness
  • Improve acknowledgement system

Installation

Drop all the source files in your project and compile!

Usage

  • include quicknet_peer.h
  • create a descendant of quicknet::Peer
  • override OnConnection, OnDisconnection and OnGameMessage methods
  • Define your custom game messages as instructed in quicknet_messagetypes.h
  • Include your message IDs in quicknet_messagelookup.h
  • Ready!

For a simple example please check test.cpp


Background

This library was written in one week, and even if its fully functional it still needs a lot of work to make it even better!
There's still a lot of hardcoded stuff that needs care, but I'll try to turn this into an easily customizable library.

Open Source Agenda is not affiliated with "Libquicknet" Project. README Source: Dahrkael/libquicknet
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