LearningDirectX12 Versions Save

This repository is intended to be used as a code repository for learning DirectX 12.

v1.1.0

3 years ago

This release adds model loading to DX12Lib. Check out the 05-Models project for an example of loading models. The Assets.7z file attached to this release provides the Crytek Sponza model for testing purposes.

v1.0.0

3 years ago

The first official release of this library.

Please check the website (https://www.3dgep.com/category/graphics-programming/directx/) and the samples in the Samples folder to get started working with this library.

v0.0.4

5 years ago

The 4th lesson on 3dgep.com shows you how to perform mipmapping in DirectX 12.

https://www.3dgep.com/learning-directx12-4/

v0.0.3

5 years ago

This release corresponds to the 3rd tutorial in the Learning DirectX 12 series:

https://www.3dgep.com/learning-directx12-3/

In this lesson, I describe several classes that can help you to build a framework that can be used to create DirectX 12 applications.

v0.0.2

6 years ago

This release represents the source code for the 2nd lesson in the Learning DirectX 12 series of lessons.

https://www.3dgep.com/learning-directx-12-2/

In this lesson, you learn how to upload vertex and index data to the GPU to render a rotating cube to the screen.

To run the demo, download the Tutorial2.zip file, extract and run the Tutorial2.exe file.

v0.0.1

6 years ago

This release represents the source code used for the first lesson of the Learning DirectX 12 series. https://www.3dgep.com/learning-directx12-1

In this first lesson you will learn how to initialize a DirectX 12 application from a blank template.