A fake player engine for L2j with decision making and behaviors
L2jRoboto way to create fake players for l2j servers. It is currently coded for aCis (372) but it should be easy to adapt. It is in a WIP state so it is NOT recommended to use on a live server.
The ultimate goal is to give server administrations the ability to create fake player entities which act as close to real players as possible.
L2jRoboto will provide out of the box as many appropriate AIs as possible for the admins to use, but developers can pick it up and implement their own behaviors by extending the FakePlayerAI
class.
L2jRoboto has minimal dependencies
You can find the patch under the dist
folder
Have fun
https://www.youtube.com/watch?v=RuVnr0nZVl8
https://www.youtube.com/watch?v=X9wEoF7ILmw
https://www.youtube.com/watch?v=e3jBNtkE4yA
https://www.youtube.com/watch?v=Dob4yRtVr0s