Kobo Redux - Kobo Deluxe Revived
Most importantly, 0.7.5 had problems with sound on Windows, which have now been fixed. There are also a few other updates in this version, which is why it replaces 0.7.5 on both Windows and Linux.
Over 100 fixes and improvements since 0.7.4!
The most drastic change is probably the new real time explosion engine, replacing the crude pixel art explosions with a level wide particle + "fire filter" engine. This brings life to the explosions, and allows them to blend and interact in a way that works much better with the massive chain reactions as bases are destroyed.
Overall, this release focuses mainly on presentation, effects, and critical bug fixes. Content and game logic has been left mostly untouched, due to the decision to rewrite the game logic core of the engine for the 0.8.x branch, in preparation for the Steam launch. The 0.8.0 release will include a reinterpretation of Region 1 (ten levels) from the original game, 0.8.x releases will be fixes and updates, 0.9.x will cover Region 2, and so on. It is likely that new game modes and similar features will be added along the way.
On the technical side, this release contains substantial refactoring and changes around game state handling, and the user interface, and adds accurate replays which are saved to file in the form of campaign files. However, what users will notice first is probably the new grid transition effects, the new Death Blossom weapon, and the shield being used, not just when finishing a level.
This release is mostly about Linux builds and packaging, and was supposed to be labeled v0.7.2.2, but since code changes were necessary anyway, we're bumping the version to v0.7.3, and throwing in a few minor bug fixes as well. The planned gameplay and graphics focused release will be called v0.7.4 instead.
For those who dare venture into the source tree, the build and packaging scripts have been cleaned up and tweaked a little, and the old (disabled) highscore and player profile code has been removed, in preparation for proper campaigns with checkpoints/saves.
A few minor fixes, though this release is mostly about automatic builds via Travis CI, demo build tweaks, and (initially) Linux builds and packages.
Note that the non-demo archives included with this release do NOT include the proprietary game data. Whether you use these binaries, or build from source, you'll need to get the full version game data from itch.io.
Changes:
(See commit log for details.)
Added demo build support. Included here is the full Win32 demo, version 0.7.1.
There is also an archive with only the demo theme data files.
First public release, first announced to Kobo II backers (who all get Kobo Redux for free), and then published on itch.io.
This is the full engine and game source! Any functional build, on any platform, should run the proprietary content included with the 0.7.1 itch.io release. There is no DRM.
Win32 executable included. Will need the following DLLs: