KinectToVR EX (Official)
This is a very small patch update, but still important.
As always please use the automatic installer
Build 6be944
, commit e193942d6db767829d2578ee199389c5594b0f51
Please note that this is an automated release.
Setup instructions are also available on discord
For help with please hit 公彦赤屋先#5023
or #development
C:/K2EX
(or wherever is it installed)C:/K2EX
(or wherever is it installed).theme
file and put it in the deployment directory%AppData%/KinectToVR/logs
It's been a year since 0.8, this seems to be a pattern at this point. This time around, there's fixes and upgrades for almost every part of the app.
As always please use the automatic installer it also has gotten a few updates. âš If you installed K2EX 0.9 Technical Preview or K2EX 0.8.1-Testing, you should delete the K2EX folder first before running the installer!
no-hip
nonsense.main_theme.theme
has been changed to .theme
Build #133
, commit 095809b
This is a manual release. If you want the newest files, you can grab artifacts from GitHub Actions page. Automatic builds just trigger every push, so they aren't being tested in any way and can just break. Files may be updated here, without any new release. If so, it will be properly described below.
Fri, 27 Aug 2021 13:26 GMT:
First Release / Commit 920dc87
Fri, 27 Aug 2021 18:46 GMT:
Second Release / PSMS Fixes / Commit 095809b
C:/K2EX
(or wherever is it installed)C:/K2EX
(or wherever is it installed).theme
file and put it where exe's are%AppData%/KinectToVR/logs
no-hip
in C:\K2EXThe file HAS to be in C:\K2EX\
because the path is currently hardcoded for simplicity reasons.
This setup allows the use of owoTrack (Android phone based hip tracking, way better than the Kinect hip) or a single Vive puck for the hip.
The next release will add support for extra foot rotation modes, including one that should help everyone with Kinect One.
This is a big update for K2EX that introduces some semi-breaking changes, specifically with how your settings are saved.
In order to allow KinectToVR to be installed to Program Files, we've moved the location where the configuration files are saved.
It used to be in the same folder as the executable for KinectToVR C:\K2EX\
but now it gets stored in %appdata%\KinectToVR\
. This means all versions will automatically use the same configuration from now on.
Using black voodoo magic code dug deep from the ashes of Vanhelneim. We can figure out the direction your VR headset is facing and use it to turn your body around.
Normally, the skeleton tracking from Kinect can't differentiate between front and back, since it only sees a body shape. When your headset faces away from the Kinect, the foot trackers' roles get swapped and all the trackers are flipped.
We now have super duper quick and accurate automatic calibration, no longer will you need to move trackers manually! All you need to do is stand still for 3 seconds in 3 different spots then look in the direction of the Kinect.
This also resolves a lot of tracking issues that come from bad calibration and puts the foot and hip trackers at the right distance based on your real-world height unlike manual calibration.
Manual calibration now allows you to switch between position and rotation modes as many times as you wish before confirming and also allows more fine adjustments than before.
The app sports a new font and default theme that doesn't look like military camo anymore. This actually needed a lot of digging, since SFGUI's theming isn't clearly documented anywhere officially. Look here on the SFML forums for a game that uses theming quite a bit.
After being broken for unknown reasons at some point in September, we've brought it back! This required major changes to the way foot rotation is handled in the software, so you may notice slight differences in the tracking.
Previously there was a chance that K2EX would leave the sensor in a zombie-like state after closing the app, making it unable to be used unless unplugged and replugged, and it would cause it to uselessly wear out the device too. (Oops)
The app used to only draw the Kinect skeleton in the window if it actually received data from the SDK, which would cause it to glitch out, and redraw issues were caused by SFGUI being bad again.
K2EX used to launch itself as VRApplication_Scene
instead of VRApplication_Overlay
despite not needing any features provided by being a Scene application. This caused SteamVR to consider KinectToVR as a game and close the previously running one. This is no longer the case.
This release comes with the first public version of the graphical installer, K2EX Installer 2.1.0. It has a lot of improvements over the old console installer, notably not being detected as a virus. Check out the official repo to see all the new changes.
This is a manual release. If you want the newest files, you can grab artifacts from GitHub Actions page. Although, automatic builds just trigger every push, so they aren't being tested in any way and can just break.
KinectToVR/bin/win64/
)-$(hash)
suffixes!Alpha-0.8.0 testing build 3 version 2 (51.4.30.97-PRE)
TODO:
Alpha-0.8.0 testing build 3 (51.4.30.96-PRE)
TODO:
Alpha-0.8.0 testing build 3 (51.4.30.95-PRE)
TODO: