A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
For breaking API changes see this document.
Fixed bug where scale was ignored for OffsetCenterOfMassShape
Notable new functionality
For breaking API changes see this document.
Adds ARM 32-bit support to support vcpkg-tool
Major new functionality
New supported compilers
New supported platforms
For breaking API changes see this document.
Optimizations.
Note that the MutableCompoundShape changed binary storage format, you'll need to recook.
Initial stable release.