A multithreading mod for for Minecraft forge 1.15.2 and 1.16.x
Most of this release is just me having worked around issues with Java 9+ modularity
But we now have a 1.18 version so I guess that's something
Be aware this is still kinda beta so expect issues
This release contains a whole load of fixes for various issues including:
Rework to make the entire mod a single jar that self unpacks
This release is less well tested due to a lack of ability to run minecraft
Also added the ability to cap the thread limit in config
Note that between versions you need to remove ALL mcmt files (including the unpacked ones). Theoretically this can be fixed but I've had issues getting it to work (but that's the issue with not being able to run minecraft)
Also note: to anyone wanting to hand build the mod, the build will produce [artefact].jar and [artefact]-modcore.jar. The FIRST one is the actual mod
0.17.52 was borked because modlauncher integration meant it wasn't hitting the forge lauch configs as it should
I cna probably fix this properly but for now i split it out into a seperate jar
Also the jar naming order has reversed because reasons
Finally figued out how to directly transform fast util
Should make a lot of issues easier to fix in the future
This release is borked, and needs fixing
This build contains all of the stuff of 0.13.x that was never released on github (as I am a derp) and also contains some other stuff
I'll try updating this description with more info later
Compat with 1.16.2; reworked world handling
This may have fixed compat stuff
This release is broken for 1.16.2 because I fecked up; please await a fix
Added config options to allow for threading of specified modded TEs
Also added code to allow for force loading corrupted worlds as one of them finally reared it's ugly head
This release changes two major things:
As such, this has fixed 2 mods found to be broken: LavaMonsters (entitiesbyid), and SereneSeasons (origination of discovery of postworldtick issue)