👾 Collection of custom effects for SpriteKit implemented using GLSL/Metal shaders.
The update includes some minor fixes related to the SIMD
type replacement, over the deprecated float
type
Added 2
new fragment shader effects such as:
LCD
effectCRT
effectAlso there were made small refinements.
Implemented and added several new shaders:
GTC14
Mandelbrot Recursive
Tron Road
You can preview them in README
file!
This update includes support two
custom GLSL
fragment shaders:
Lattice6
is a port of open source shader for SpriteKit + iOS 10.0
.Splash
is a new shader that renders splash effect.This update includes the following changes and additions:
Flame Raymarching
.
raymarching
that, in this case, allows to achieve nearly photo realistic effect.raymarching
iterations can be controlled by the corresponding UISlider
. Note that the higher the number of iterations the more likely your device is gonna burn 😜UI
controls for Flame
shader.iOS
deployment target from 11
to 10
.rounded
corners with UIButton
components.This update includes the following changes and additions:
RGB Lightning Energy
shader.
speed
control via UISlider
component.Paint Noise
shader.
touch
handling that changes the composition of colors for the shader.Water Reflection
shader by adding capability of changing number of iterations for fragment reflection effect.Water
shader.SKShader+UniformUpdates
extension.This is the first release of the demo app that contains two
fragment shaders and demonstrates how to link them to SpriteKit
.