Invader Versions Save

Free toolkit for Halo: Combat Evolved for creating maps and assets

0.53.6

3 weeks ago

From CHANGELOG.md:

Fixed

  • invader: Fixed color issues on macOS terminals.
  • invader-build: Fix defaulting decal values.

Changed

  • invader-edit-qt: Recursive mode is now the default mode. Use -L to use fast mode.
  • invader-edit-qt: Fixed dark theme support on macOS.

0.53.5

1 month ago

From CHANGELOG.md:

Fixed

  • invader-build: Change field default behavior to better match tool.exe.

0.53.4

4 months ago

From CHANGELOG.md:

Fixed

  • invader: Add extra bounds checks to tag definitions.
  • invader: Enable long file paths in the Windows executable manifest.

0.53.3

10 months ago

From CHANGELOG.md:

Fixed

  • invader-build: Fix defaulting model filthy part indices.

Changed

  • invader-build: bitmap sequence index is now checked in more places.
  • invader-build: particle system tags are now checked to make sure an extra bitmap sequence is available after the one referenced when using the "rotational" complex sprite render mode.
  • invader-edit-qt: grenade_hud_interface field naming has been made clearer.

0.53.2

10 months ago

From CHANGELOG.md:

Fixed

  • invader-resource: Fix creating resource maps for MCC CEA with BC7 bitmap tags in them.

0.53.1

10 months ago

From CHANGELOG.md:

Changed

  • invader: rename use variant 2 for calculation bump attention flag to use alternate bump attenuation
  • invader-build: Do not compile BC7 bitmap tags into cache files for older engines.
  • invader-build: Warn when using use highres scale flag in HUD tags on MCC as the scale change does not seem to be applied by the game.

0.53.0

11 months ago

From CHANGELOG.md:

Changed

  • invader: Tag and Script definitions have been updated for the MCC July 2023 update.
  • invader-edit-qt: Support viewing BC7 bitmap tags.

0.52.4

1 year ago

From CHANGELOG.md:

Changed

  • invader-build: Do not require the globals rasterizer test fields to have a bitmap referenced.

Fixed

  • invader: Fix world units per tick limit in the actor tag.
  • invader-archive: Fix overwrite not working when copying tags on windows builds.

0.52.3

1 year ago

From CHANGELOG.md:

Changed

  • invader-build: Now errors if item_collection tags have no items or has too high of a weight, as this can crash the game.
  • invader-build: Now errors if compressed bitmaps have dimensions that are not divisible by 4 and the target engine does not support it.

Fixed

  • invader-bitmap: Fixed the format being set incorrectly creating non-power of two bitmaps that are compressed.
  • invader-compare: Fix resource maps not being loaded when comparing cache files.

0.52.2

1 year ago

From CHANGELOG.md:

Fixed

  • invader-build: Fixed bounds check that was preventing maps with compressed model_animations from compiling.

NOTICE: This release was re-posted 2023/01 with an updated six-shooter build.