Ifvms.js Versions Save

The Interactive Fiction Virtual Machines Suite - in Javascript

v1.1.6

3 years ago

v1.1.5

3 years ago
  • I forgot to ensure that the Garglk extensions were only called if the Glk library supports them

v1.1.4

3 years ago
  • Use stylehints and the Gargoyle Glk extension functions to handle formatting
  • Fixed a bug where our autosaving functions only worked with electrofs.js, not the browser dialog.js
  • Miscellaneous bug fixes (#58, #64)

v1.1.3

6 years ago
  • Several game compatibility patches
    • Allow input in the upper window for better support of Infocom games (#54)
    • Saying the screen had 255 height (implying infinite), caused a lot of games to misbehave, so measure it properly (#56)
    • Fix how we encode ZSCII into Z-characters for extended Unicode characters (#57)

v1.1.2

6 years ago
  • Miscellaneous bug fixes and performance improvements (99858a8)

v1.1.1

7 years ago
  • Miscellaneous bug fixes (#42) and performance improvements

v1.1.0

7 years ago
  • Support autosaves for Lectrote (#8)
  • Add support for version 4 of the Z-Machine (#37)
  • Miscellaneous bug fixes (#41) and performance improvements (#36)

v1.0.1

7 years ago
  • Support quote boxes and other fancy upper window effects (#33)

v1.0.0

7 years ago

ZVM is now essentially complete with the stable Glk based API I want it to have. I still have many performance improvements I want to implement, but for now it's time to take this thing out of beta! 🎉

  • Z-Machine version 3 support is complete (#19)
  • Added support for transcripts and command records (#25)
  • Miscellaneous bug fixes (#29, #31)

v0.2.2

7 years ago
  • Added Blorb support (#9)
  • Miscellaneous bug fixes and performance improvements (#24)