Small collection of computational geometry algorithms in Haxe.
Small collection of computational geometry algorithms in Haxe.
Based on:
Based on:
Based on:
Based on:
Based on:
Based on:
Based on:
Based on:
Based on:
Based on:
Based on:
Based on:
Based on:
The only dependency is hxPixels, and only for the algorithms needing access to pixels.
Code is extensively doc-commented, and I tried my best to make it easy/intuitive to use. You can also take a look at the demo for a quick overview on how to use the different classes.
hxGeomAlgo is based on the work of many developers and it wouldn't exist if it weren't for them. See the CREDITS file for details.
hxGeomAlgo is developed by Giuseppe Di Mauro (azrafe7) and released under the MIT license (except for Tess2.hx
, which is licensed under SGI B 2.0). See the LICENSE file for details.