VBM UI Framework For Unity3D
中文说明请移步这里
ViewBindingModel
, and then you can select the Model for property binding, the entire binding process full editor, of course, the premise you need to define a own Model, inherited from VBMModel
, and then add Property
property, so that the ViewBindingModel
can reflect the properties of this Model and bind it.
- Never change the name and hierarchy of the UI anymore, as no error will be made as long as the Unity reference is still there.
- Property binding Do not write the code, you can use the editor to edit, showing the binding, but also clear.
- Do not worry about the UI is deleted, re-create with the Model property rebinding things
On the issue of feedback, Git issue
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Licensed under the MIT License.