Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
Minor release that addresses compile issues.
Patch release. There are following updates and bug fixes:
Release highlights:
More changes can be found in the changelog file in the documentation
After a long period of beta versions, we finally release the first official Horde3D version. It brings a lot of new features for OpenGL 4 compatible graphic cards, like compute shaders, tessellation and more. The new version relies completly on CMake for project compilation and also integrates the Horde3D editor (disabled in CMake by default).
Matches SourceForge SVN Release 1.0.0 Beta 5