A minecraft clone written using C++, SFML, OpenGL and GLEW.
The game before a redesign due to horrible chunk and world classes implementation.
The game when I made this video: https://www.youtube.com/watch?v=ujGW5y1x7Jg
In this version, I begin work on a more advanced world generation system, like nothing seen in previous HopsonCraft versions.
Just a decent version of the game.
Features a finite number of chunks getting generated, in various (selectable) terrain types: Smooth, Normal, Mountains, and Water.
Blocks that make up the world are able to be placed and removed.
Version of MattCraft I made before the major rewrite.