paint 3D ivy in the Unity Editor, watch procedurally generated meshes simulate growth and clinging in real-time
this release is maintenance / reorganization, no big features really! worked OK on Unity 2021.2.0f1 on built-in 3D pipeline, but I didn't test vigorously
to install in Unity: in Package Manager, add https://github.com/radiatoryang/hedera.git
as a Git URL package ... (full instructions)
Instructions:
Hedera > Open HederaExampleScene.unity
a. in the example scene, select an ivy game object, click Start Painting
, and paint on colliders in the scene view
b. once you're comfortable, try creating your own Ivy Profiles and customize the settings
c. documentation and guides are on the Wiki
instructions:
Hedera > Open HederaExampleScene.unity
a. in the example scene, select an ivy game object, click Start Painting
, and paint in scene view
b. once you're comfortable, try creating your own Ivy Profiles and customize the settings