Hedera Versions Save

paint 3D ivy in the Unity Editor, watch procedurally generated meshes simulate growth and clinging in real-time

v1.2.3

2 years ago

this release is maintenance / reorganization, no big features really! worked OK on Unity 2021.2.0f1 on built-in 3D pipeline, but I didn't test vigorously

to install in Unity: in Package Manager, add https://github.com/radiatoryang/hedera.git as a Git URL package ... (full instructions)

v1.2.0

3 years ago
  • misc random edits I forgot to merge last time (add flags to HederaIvyFoliage shader, etc)
  • fix SceneView.drawGizmos bug (see issue #9 )
  • change LightmapStatic to ContributeGI for 2019.2+
  • cleanup, moved Examples to Samples folder (for UPM)
  • update package.json to reflect new package details

v1.1.0

3 years ago

Instructions:

  1. download and install (see README.md#usage )
  2. in menu bar, go to Hedera > Open HederaExampleScene.unity a. in the example scene, select an ivy game object, click Start Painting, and paint on colliders in the scene view b. once you're comfortable, try creating your own Ivy Profiles and customize the settings c. documentation and guides are on the Wiki

v1.0.0

4 years ago

instructions:

  1. download the .unitypackage and import it into your Unity project
  2. in menu bar, go to Hedera > Open HederaExampleScene.unity a. in the example scene, select an ivy game object, click Start Painting, and paint in scene view b. once you're comfortable, try creating your own Ivy Profiles and customize the settings
  • documentation and guides are on the Wiki
  • bug report or small feature request? open an Issue
  • tested and developed on Unity 2019.1.8f1 / Macbook Pro 2017