Heavy Armaments Industries Versions Save

Expands your Mindustry Arsenal! Heavy Armaments Industries is now discontinued, all future development will be implmented at Eschatologue/Unlimited-Armament-Works

2.6

3 years ago

Update 2.6 is here, it introduces several adjustment to turrets perfomances, blocks efficiency, and a brand new turret archetype

New Content :

Mine Launchers [MNL]

A brand new turret archetype, just as its name implies, these turrets are specialized in deploying mines over distance.

The new turret that will be in this branch is the 'Zounderkite', which will be removed from the energy weapon tech tree into this

Stiletto

Another brand new turret made by sh1penfire, a direct upgrade from hellseeker, it fires multiple missiles in a short burst

Turrets


Machineguns [MG]

  1. Quadra
    • Rate of fire is reduced
    • Inaccuracy is increased
    • Graphite build cost is increased from 5 > 10
  2. Razorback
    • Razorback has been reworked, instead of firing rounds at ludicrous speed, the Razorback will start at a low rate of fire at first and increases its firing speed as it shoots.
    • Health is reduced from 1500 > 800
    • Ammo capacity is reduced from 600 > 400
    • Ammo per shot is reduced from 5 > 1
    • Build cost changes :
      • Titanium 700 > 450
      • Plastanium 750 > 500
      • Surge Alloy 250 > 50
      • Metaglass 550 > 250
      • Graphite 800 > 450

  1. Zounderkite
    • Has been reworked, instead of extending from energy weapon tech tree, the 'Zounderkite' now has its own brand new tech tree the 'Mine Launchers'
    • No longer fires only 1 type of mine, it can now fire several types based on munition

  1. Strikeforce
    • Added drag, reducing its effective range
    • buildCostMultiplier removed
  2. Brasshaven
    • Visual recoil reduced
    • Reduced shot count
    • Range is decreased
    • Damage is increased to compensate for reduced shot count
  3. Hurricane
    • Rate of fire is increased slightly
  4. Trenchgrade
    • Reduced shot count
    • Added drag, reducing its effective range
    • Damage is increased to compensate for reduced shot count

  1. Silence
    • Increased lighning count from 8 > 10
    • Bullet velocity is increased

Productions

  1. Coal Liquefier
    • Liquid capacity is increased
    • Craft time is reduced
    • Fixed Oil production amount
    • Water consumption reduced
  2. Blast Press
    • Blast Compound consumption is reduced from 4 > 1
  3. Combustion Compressor
    • Oil consumption is reduced from 60 > 30

Balancing by Sh1penfire

Thank you so much to Sh1penfire for helping me with these balance changes. This update will be delayed and perhaps contains even more errors without his help

Check out his mod : Pixelcraft


Machine guns

1. Quadra

  • Dps lowered
  • Each ammo feels more unique
  • Range fixed

2. Razorback

  • Windup time increased
  • DPS lowered
  • Range lowered
  • DPS possibly increased at full windup

Shotguns

1. Trenchgade

  • DPS lowered
  • Range lowered

2. Hurricane

  • Overall dps possibly increased
  • Range lowered

3. Brasshaven

  • DPS increased
  • Range decreased

4. Tempest

  • Decreased knockback for graphite ammo
  • Reduced amount of shots
  • Increased reload time
  • Reduced cost slight bit

5. Strikeforce

  • Fixed Strikeforce's bullet range,
  • Increased damage,
  • Decreased DPS.
  • Fixed errors

Railguns

  • Deadeye and Excalibur range fixed
  • Fixed error with hitShake and width

Beam turrets

  • Silence now has a burst of shots that it fires, which stun for shorter periods of time, and have less damage. Range noticibly decreased. It's got a focus a bit more on crowd control now.
  • Multithreat's buffed. It's dps is lower, however it's bullets now slightly home in on enemies to help it aim, and it applies shocked.

Missile turrets

  • Hellseeker range halved, impact damage is higher than splash damage, splash damage reduced, ammo per shot reduced.
  • Added back the Stiletto, but not. T2 missile turret has similar stats to the old hellseeker, and can use titanium as ammo.

Production

  • Coal liquifier cost slightly decreased, increased overall stats.
  • Reduced cost of titanium carbide from 30 to 25

Defense/effect

  • Fixed mender colour errors..?
  • Just extremely slightly nerfed overdriver, decreased the cost
  • Nerfed the Ubermender's heal percent to 55% and reload has been increased.
  • Titanium cost decreased. (Ubermender still good)
  • Regenrator has lower heal percent, increased health and range

Drills

  • Made excavator cheaper
  • Fixed a few errors

Items

  • Fixed type errors

Units

  • Fixed some errors

(Units seem fine for their cost ngl)

Anglish attack was had during this, spelling/gramer not exactly good, but should be readable, sorry ;~


2.5

3 years ago

Version 2.5 'finally' introduces units into the mod, along with some changes, adjustments, and an important announcement at the end of this changelog, Thank you for those who read this thoroughly and enjoyed playing this mod.

New Blocks

  1. Petroleum Reconstructors
    • This includes the Mutlipicative, Exponential, and Tetrative
    • These reconstructors produces HAI modded unit from T3 to T5 and requires oil to operate

New Units

  1. Air Units
    • T3 to T5 :
      • Bedivere > Galahad > Lancelot
      • These are helicopters, named after the Knights of the Round Table, these aerial units have lower HP than its peers but much more weaponized
      • Can be produced from "Petroleum Reconstructor"
  2. Naval Units
    • T3 to T5 :
      • Tarumanegara > Srivijaya > Majapahit
      • Named after Indonesian maritime kingdoms, these naval are destroyers, units that are equiped with overwhelming firepower at the expense of hitpoints.
      • These units have special abilities which they buff nearby units weapons rate of fire and damage
      • Can be produced from "Petroleum Reconstructor"

Turret Changes

  1. Silence
    • Damage is massively nerfed from 100 > 15
    • Status duration is reduced
    • No longer reduces enemy damage
    • No longer completely stun lock enemy, enemy will move at a very slugish speed when hit
    • New hitSound
  2. Zounderkite
    • Charges slightly faster
    • Increased bullet speed
    • Decreased range
  3. Razorback
    • Titanium Carbide bullet changes :
      • Damage is increased from 90 > 180
      • Halves enemy armor when hit
      • Decreases enemy max HP by small amount
    • Surge Alloy bullet changes :
      • Damage is reduced from 25 > 20
      • The amount of lightning is reduced
    • RoF is decreased
  4. Tempest
    • Titanium carbide bullet changes :
      • Damage is increased from 20 > 45
      • Lifetime is increased
      • Bullet speed is increased
      • Reduces enemy armor when hit
      • Decreases enemy max HP by small amount
  5. Deadeye
    • Damage is increased from 9000 > 10000
    • Lightning is removed

Block Changes

  1. Regenerator
    • Heal percentage is increased from 0.5 > 0.8
    • Reload time has been doubled
  2. Coal Liquefier
    • Block size increased from 2 > 3
    • Health is increased from 120 > 240
    • New Sprite
    • Production rate has been adjusted
  3. Carburizing Furnace
    • New Sprite
    • Slight effect changes
    • Build cost changes :
      • Titanium 120 > 150
      • Thorium 80 > 100
      • Metaglass 80 > 100
      • Silicon 90 > 110
      • Graphite 85 > 100

2.4

3 years ago

New turret, and some adjustments

Whats New?

  1. Zounderkite
    • An energy turrets that fires homing aerial mines at target
    • Has very high damage, extremely devastating
    • Limited to air unit, can hit ground unit when manually controlled by a player

Turret Changes

  1. Razorback
    • New shoot sound
    • Updated effect
    • Bullet lifetime has been massively reduced
    • Now requires power to operate
    • Build Cost has been reduced
  2. Quadra
    • Bullet lifetime is reduced
    • Updated Effect
  3. Multithreat
    • Size is increase from 1 > 2
    • Damage has been increased from 8 > 12
    • New Shoot Sound
    • Rate of fire is increased
    • Range is increased
    • Build Cost change :
      • Copper 0 > 70
      • Lead 45 > 60
      • Graphite 30 > 40
      • Silicon 45 > 40
  4. Silence
    • Size is increased from 2 > 3
    • Damage is increased from 8 > 100
    • Splash damage is increased from 8 > 90
    • Splash damage radius is increased
    • Bullet speed is increased
    • Range is increased
    • Now cause lightning upon hitting
    • Health is increased from 280 > 500
    • Build Cost Reduced
    • Updated Sprite
    • Updated Effects
  5. Strikeforce
    • Both Cryogel and Pyratite now makes bigger puddle
      • Spreads less also
    • New Bullet :
      • Graphite : Yeets enemy to the sunset with its knockback
      • Surge Alloy : Makes lighning, shocking.
    • Shot Count is reduced
    • Now cause screen shake upon shooting
    • New Shoot Sound
  6. Tempest
    • Now capable of firing Pyratite
      • Pyratite will leaves puddles of melting slag
    • New shoot sound
    • Ammo multipliers were adjusted
  7. Excaliber
    • Max Ammo is increased from 50 > 100
    • Surge Alloy ammo now generate lighning on hit
    • Railgun bullet range is decreased
  8. Deadeye
    • Damage is decreased from 9500 > 9000
    • Railgun bullet range is increased
    • Now generate lightning

Item Changes

  1. Titanium Carbide
    • New Sprite
  2. Cryogel
    • New Sprite

2.3

3 years ago

A new turret and some changes in turrets regarding buffs, nerfs, and resprites

New Content

  1. Silence
    • A new Artillery Energy turret has a long-range and launches EMP artillery
      • EMP shell disable all units caught within its blast radius for a set period of time
    • Limited to ground target
    • Can be researched from Multithreat

Turret Changes

  1. Razorback
    • Titanium Carbide munitions damage is decreased from 120 > 100
    • Bullets are now bigger
    • Updated Effects
  2. Strikeforce
    • Blast Compound munitons
      • Replaced with Pyratite
      • Damage is increased from 12 > 25
      • Splash Damage is increased from 10 > 20
      • Melting Damage is increased from 4 > 8
    • Cryogel munitons
      • Damage is increased from 12 > 25
      • Splash Damage is increased from 10 > 20
      • Corroding Damage is increased from 4 > 8
      • Knockback has been massively reduced
  3. Tempest
    • Blast Compound
      • Damage is increased from 9 > 10

        why? OCD

    • Graphite
      • Damage is increased from 10 > 15
      • Knockback is increased
      • Fires slower
  4. Quadra
    • Fire rate reduced
  5. Sunflare
    • New Sprite
  6. Excaliber
    • Surge Alloy Munition
      • Damage is reduced from 1600 > 800
      • Pierce Damage factor is reduced
    • Titanium Carbide Munition
      • Damage is reduced from 2500 > 1250
      • Pierce Damage factor is reduced
    • Rate of Fire is massively increased
    • Lead build requirement is replaced with Thorium
  7. Deadeye
    • Ammo per Shot is increased from 50 > 150
    • Ammo capacity is increased from 150 > 450
    • Rotate Speed is reduced

Block Changes

  1. Combustion Compressor
    • Liquid Capacity is halfed
    • Sprite changes
  2. Gelatinizer
    • Sprite Changes
    • Now is scripted to show cryofluid, JSON isn't possible
  3. Beacon
    • Added "BuildVisibility" : "lightingOnly",
    • Lightning radius reduced

2.2

3 years ago

This update includes a lot of changes, from respites, production blocks rework, and more!

Block Changes

  1. Pyra-Electric KIln
    • Pyra-Electric Kiln is removed and replaced with Scorch Kiln
    • Scorch Kiln takes fewer spaces and works similar to Silicon Crucible where its efficiency is boosted when placed in a hot area
    • Its production rate are adjusted
    • Can be researched from Kiln
    • Sprite Updated
  2. Combustion Compressor
    • Combustion Compressor are now smaller and just like Scorch Kiln gains efficiency when placed in a location rich in oil
    • Its production rate are adjusted
    • Sprite Updated
  3. Gelatinizer
    • Now gain efficiency bonus when placed in wet/cold area
  4. Coal Liquefier
    • Now gain efficiency bonus when placed in a hot area

    Oil attributes are not chosen, as it is almost pointless to use this block in a sector rich in oil

  5. Carburizing Furnace
    • Production time is increased
    • Coal Requirement is increased from 10 > 12
    • Titanium Requirement is increased from 25 > 30
    • Sprite Top is slightly changed
  6. Blast Press
    • Production time is slightly increased
  7. Precision Drill
    • "Ohno" bug is fixed
    • Added rim sprite
  8. Stationary Excavator
    • Rim slightly changed
  9. Silicon Arc Furnace
    • Removed until further changes
  10. Hydro-Electric Generator
    • Removed until further changes

Others

  1. Author name is changed from 'ItzAlen' to 'Eschatologue'. The mod is still maintained by the same person

v1.5.3

3 years ago

Heavy Armaments for mindustry v5, won't work in V6