GPU-accelerated atmospheric ice crystal halo simulator
NOTE: This release involves some minor breaking changes with respect to how save files are treated, hence the major version change. When the crystal geometry creation logic was rewritten, it was done to follow conventional numbering of prism faces of the ice crystal. So now when you tilt the ice crystal 90 degrees to a column Parry orientation, the prism face pointing up is face number 3. This is only relevant if you adjust prism face distances to crystal C-axis. In HaloRay 3.x the prism face distance slider for face 3 corresponded to a different prism face than in HaloRay 4.x.