Open Source Unity3d Planetary Terrain Editor Extension with incremental background updates via multithreading
An Open Source Unity3d Planetary Terrain Generator and Editor Extension
This project is built as an extension to the editor, it is meant as a build tool for designers looking to generate content rapidly on the fly. The generation functions can also be exported and called inside other applications. It is multithreaded in both the inspector and during runtime so it can update and generate without slowing down either the player's or the designer's user experience. It updates in incrementally increasing resolutions start with low res in order to provide modes rapidly to the user while higher resolution models are processed in the background.
Video Demonstration (out of date):
To Start
Noise Stack
Regions
You can export the mesh's and the textures manually.
Currently updated to version 2021.3.6f1 of Unity3d.
Enjoy.
Feel free to ask me any questions if you have them.
I'm easiest to reach via email: [[email protected]]. If you do happen to
use this in a project, please let me know and credit me.
Thanks and have fun! -Richard