GPU atmosphertic scattering and planet generation in Unity 3D
A full scale planetary rendering in Unity 3D. Using precomputed atmospheric scattering as an image effect. Generating large planets with GPU noise, using compute shaders.
Atmosphere Scattering Based on Eric Bruneton's Precomputed Atmospheric Scattering
The main scene is called PlanetSphereTest
.
The camera Controls are as follows:
Updated to Unity 2019.2.8f1