GPU Fog Particles Save

Textureless fog particles using a highly customizable shader to attenuate noise values.

Project README

Atmospheric GPU Fog Particles

Unity Version Unity Pipeline Support (Built-In) Unity Pipeline Support (URP) Unity Pipeline Support (HDRP)

GitHub followers Twitter Follow YouTube Channel Views YouTube Channel Subscribers

Textureless fog particles for Unity using a highly customizable shader to attenuate multiple layers of noise. Works great as pseudo-volumetric atmospheric fog to add spooky and/or immersive vibes to your 3D levels.

Stars Forks GitHub watchers GitHub repo size GitHub code size in bytes

Preview

https://user-images.githubusercontent.com/37354140/145661327-1026b95b-b52a-4230-8912-e596ebe4f136.mp4

https://user-images.githubusercontent.com/37354140/146769909-29630b85-a591-4243-9d71-b6a629bb5cec.mp4

Compatibility

  • Built-in pipeline + URP.
  • Tested with Unity 2020.3 (LTS).
  • Shaders can be edited using Amplify Shader Editor.

Installation

You'll find everything under Mirza Beig/GPU Fog Particles/...

Due to supporting both built-in and URP, you may get shader errors on import from the file that doesn't match your current pipeline. This is expected and not an issue. You can ignore these errors, or delete the offending shader if it keeps you sane.

Usage

Drag and drop the prefabs into your scene. The project is setup for the built-in pipeline. Replace the shader on the materials for URP.

Social Media

License

Unlicense (do whatever you want with this)...

Support/Donate...

This is a FREE asset. However, if you'd like, you can support me via one of the sponsor links on the side.

Every bit is appreciated!

Open Source Agenda is not affiliated with "GPU Fog Particles" Project. README Source: MirzaBeig/GPU-Fog-Particles
Stars
410
Open Issues
1
Last Commit
11 months ago

Open Source Agenda Badge

Open Source Agenda Rating