Cross-platform C++ 2D / 3D game engine.
GPlayEngine is a C++ cross-platform game engine for creating 2D/3D games.
GPlayEngine is based on the GamePlay 3D engine v3.0 and principally replace the OpenGL 2.x backend to use the BGFX graphic framework.
Some thirdparty libraries are registered as submodules, you need to install them before building engine.
git submodule init
git submodule update
See wiki - compiling framework for build instructions.
Open-source under Apache 2.0 license.