Gomint Versions Save

GoMint is a modern Minecraft Bedrock Edition server enabling you to make your visions come true

1.0.0-RC6

3 years ago

Changes

  • Fix gomint brand logo in readme @Janmm14 (#677)

🚀 Features

  • Better memory footprint on low memory profile @geNAZt (#682)
  • Add enchanting in tables @geNAZt (#681)
  • Update to 1.16.200 @geNAZt (#679)
  • Add creative transaction actions @geNAZt (#676)
  • Use the new inventory system from 1.16 @geNAZt (#675)

🐛 Bug Fixes

  • Fix packing a zip into a zip when using upload-artifact @geNAZt (#683)
  • Move away from debug logging @geNAZt (#674)
  • Add enchantment was not int, it was short which forces plugin developers to cast @geNAZt (#673)

1.0.0.RC5

3 years ago

Changes

  • Fix "Check if plugin depends are null" @derklaro (#656)
  • Drop logo assets in favor of gomint/gomint-branding @omniboy (#653)
  • Check if plugin depends are null before collecting dependant modules @juliarn (#655)
  • Add a better design to the plugins command @Kaooot (#649)
  • Implement kill command @Kaooot (#646)

🚀 Features

  • Update copyright @geNAZt (#669)
  • API refactor, stabilize for glazed terracota @geNAZt (#668)
  • Entity rewrite and dye item combined @geNAZt (#666)
  • Joinable 1.16.100 @geNAZt (#664)
  • Add Minty manifest to source root @omniboy (#661)
  • Add day cycle @geNAZt (#660)
  • More Performance and pumpkins @geNAZt (#658)
  • Allow plugin module read access to dependant plugins which does not contain a module info @derklaro (#652)
  • Add s3 upload for latest @geNAZt (#642)

🐛 Bug Fixes

  • Fix leak on disconnected players @geNAZt (#672)
  • Fix hanging vanilla generator @geNAZt (#671)
  • Fix NPE in knows chunk @geNAZt (#670)
  • Implement vanilla gen 1.16.100 @KCodeYT (#667)
  • Entity rewrite and dye item combined @geNAZt (#666)
  • Fix item reading and writing in tile entities @geNAZt (#665)
  • Fix BDS chunk generator @geNAZt (#659)
  • Fix not selecting aliased commands @geNAZt (#651)
  • fix me command @Kaooot (#650)
  • Fixed liquids not decaying if they flow downwards @geNAZt (#647)
  • Fix projectile look and motion updates @geNAZt (#645)
  • Fix NPE from wall type mapping @geNAZt (#644)
  • Next s3 upload action :D @geNAZt (#643)

1.0.0.RC4

3 years ago

Changes

  • Update FlintAndSteel handling @waltster (#602)
  • Use tip for asset management @geNAZt (#620)
  • Use pre-releases instead of drafts @geNAZt (#617)
  • Properly name benchmark module @Janmm14 (#585)
  • Fix CI @geNAZt (#610)

🚀 Features

  • Change minecraft version to 1.16.40 @Kaooot (#638)
  • Expose player address to API users @juliarn (#634)
  • Add wall connection and pole API / logic @geNAZt (#632)
  • Also add JMX to JVM startup not just JDWP @geNAZt (#628)
  • Add default profiler to startup @geNAZt (#627)
  • Create static methods for creating a CommandOutput to replace constructor call @derklaro (#624)
  • Add shared class between BlockSignNormal and BlockWallSign @derklaro (#608)
  • Add artifacts to drafted releases @geNAZt (#618)
  • Add support for swapping out the permission manager of a player @geNAZt (#614)
  • Add no key support (for JWT validation) @geNAZt (#613)
  • Remove merge bot until we implement our own @geNAZt (#609)
  • Add new workflow for branches and PRs @geNAZt (#607)
  • Add double chest pairing @geNAZt (#576)
  • Remove freestanding shapes left and right @chaplchapl (#575)
  • Add V4 logo assets to repository @chaplchapl (#573)
  • Add merge bot @geNAZt (#572)
  • Add basic release drafter config @geNAZt (#571)

🐛 Bug Fixes

  • Remove latest release, it collides with the release drafter @geNAZt (#641)
  • Remove the profiler again, we should implement some custom params @geNAZt (#640)
  • Fixed wrong twitter url in readme @Bedrocks (#639)
  • Fix signed varint encoding with jRaknet update @geNAZt (#637)
  • Fix block rotation and add source and javadoc to API artifact @geNAZt (#636)
  • Fix sapling placing on each other @geNAZt (#633)
  • Fix cauldron default state @geNAZt (#630)
  • Fix stdin not attached leading to 100% cpu usage @geNAZt (#631)
  • Forgot to enable JMX @geNAZt (#629)
  • Fix rounding errors and deprecate location getter in block @geNAZt (#626)
  • Fix not reading stdin when jLine failed. Fixes #616 @geNAZt (#623)
  • Delete cleanup.txt just for testing if tip works correctly @geNAZt (#621)
  • Fix plugin threads not returning correct plugin class @geNAZt (#622)
  • Check for correct plugin even for event listeners @geNAZt (#619)
  • Remove old xbox auth to avoid confusion @geNAZt (#612)
  • Re-add proxyCount to EventProxy className @chaplchapl (#606)
  • Fix math errors in chunk loading and general applications @geNAZt (#603)
  • Fix fallables not falling when they should @geNAZt (#601)
  • Fix bark on all side tree generation. Fixes #595 @geNAZt (#599)
  • Fix not hardening to obsidian when emptying a bucket of lava into water @geNAZt (#596)
  • Add tnt type. Fix item TNT selecting the wrong block variant. @geNAZt (#591)
  • Fix shooting bows. Fixes #589 @geNAZt (#590)
  • Eating works now @geNAZt (#587)
  • Add GoMinty token @geNAZt (#584)
  • Change merge bot to use merge commits @geNAZt (#581)
  • Ice breaking not giving water @geNAZt (#577)
  • Fix not working eating @geNAZt (#578)
  • Add sapling and apple drops to leaves breaking @geNAZt (#574)

1.0.0.RC3

3 years ago

Features added since RC 2:

  • Items now have the same API structure as blocks

Bugs fixed since RC 2:

  • Fix placement issues with many items
  • Fix tall grass not being destroyed when on air

1.0.0.RC2

3 years ago

Features added since RC1:

  • Player data gets loaded on join
  • Player data gets saved on disconnect
  • Added fast join and send chunks per tick setting again
  • Added all missing items

Bugs fixed since RC1:

  • Shutdown does not spam harddrives anymore
  • uPNP correctly shuts down its event loop now
  • Loading/Unloading sync has been enforced due to all I/O now being 100% handled async
  • Enderchests could overlay player inventory when not opened

1.0.0.RC1

3 years ago

First release canidate for GoMint

Completed features

  • 1.16.20 support
  • Multiple worlds
  • API for blocks, items and entities

Missing things

  • Dimensions (nether and end)
  • 16 blocks missing (nothing major though)