Visual Shader Nodes Library
[!CAUTION] 4.2 comes with the functionality to have custom Visual Shader drop-down options. This is only forward compatible so the
4.x
branch will be 4.2+ compatible ONLY. For the 4.1 compatible version click here
A Visual Shader Node Add-On for the Godot Engine
The icon was kindly supplied by LucyLavend
Please refer to the documentation of MaterialMaker for explanation about the different blend modes.
To integrate the Visual Shader nodes library into your poject, copy the VisualShaderExtras folder inside your addons folder. If the addons folder doesn't exist yet, create one. There's no further steps or activation through the project settings necessary.
There are already two major Visual Shader add-on solutions. ShaderV is mainly focused on CanvasItem shaders though and Godot-Visual-Shader-Node-Library has run stale.
Furthermore, I have plans to work on another add-on (or perhaps a GDExtension) that will utilize the signed distance shapes Shaders for User Interface Design which would make more custom interfaces possible. This idea is heavily inspired by the awesome Unity asset Shapes by Freya Holmér.
You can contribute by:
This branch is only meant to be used with Godot 4.2 and higher