Implementations of Firebase for Godot using GDScript
Full Changelog: https://github.com/GodotNuts/GodotFirebase/compare/godotfirebase-v5.2...godotfirebase-v5.3
This release includes the "once" functionality found in other Firebase implementations so that you can simply get what's at a specific place in the Realtime Database once-only, rather than having to listen to the changes.
Removed automatic caching from Firestore node to prevent the corruption bug that many people have been seeing.
Updated to remove automatic caching in the Firestore node to prevent the big corruption bug that people have been running into.
This release targets the 4.x version of the GodotFirebase plugin. USE THIS IF YOU INTEND TO USE THE PLUGIN ON GODOT 4.x!
Implemented a fix for an Android-specific bug, and have updated the error handling in firestore_task to be more robust.
Full Changelog: https://github.com/GodotNuts/GodotFirebase/compare/godotfirebase-v4.6...godotfirebase-v4.7
This small update has a large impact on your codebase when using Firestore! This will break it! Make sure for your error handler you switch to using the new signal (it's the same signal as before, but with more data). I'm hoping this helps people debug their workflows better.
Full Changelog: https://github.com/GodotNuts/GodotFirebase/compare/godotfirebase-v4.5...godotfirebase-v4.6
Fix for a massive bug in the realtime database, specifically with the HTTPSSEClient, which had an unstable refactor that missed a part of an if-condition. As such, we now support realtime database streaming again! As well as patching.
Full Changelog: https://github.com/GodotNuts/GodotFirebase/compare/godotfirebase-v4.4...godotfirebase-v4.5
Full Changelog: https://github.com/GodotNuts/GodotFirebase/compare/godotfirebase-v4.3...godotfirebase-v4.4
Fixes an issue with Firestore where it did not respect the dot notation for nested objects.