Godot Versions Save

Godot Engine – Multi-platform 2D and 3D game engine

3.4.2-stable

2 years ago

Godot 3.4.2 is a maintenance release to fix a regression in the previous 3.4.1 release which caused flickering on macOS.

All files for this release are mirrored under Assets below.

3.4.1-stable

2 years ago

Godot 3.4.1 is the first maintenance release in the 3.4 stable branch, fixing a number of issues (including some 3.4 regressions) while preserving compatibility with 3.4-stable. Alongside general bugfixing, it improves Godot's compatibility with Windows 11's new Windows Terminal, which prevented starting the Godot editor from the project manager.

All files for this release are mirrored under Assets below.

3.4-stable

2 years ago

Godot 3.4 is a major new milestone with improvements all around, backported from the development branch of Godot 4.0, or written for the 3.x branch's specific needs. It includes reliable checks for object validity in release builds, large files support, rooms and portals-based occlusion culling, a new UI theme editor, glTF scene export, and more!

In case you encounter slow downloads on TuxFamily's servers, all files for this release are mirrored under Assets below.

3.3.4-stable

2 years ago

Godot 3.3.4 is a maintenance update in the 3.3 branch, fixing a handful of bugs while preserving compatibility. For more details on what's new in the 3.3 branch, read the Godot 3.3 release notes.

In case you encounter slow downloads on TuxFamily's servers, all files for this release are mirrored under Assets below.

3.3.3-stable

2 years ago

Godot 3.3.3 is a maintenance update in the 3.3 branch, fixing a handful of bugs while preserving compatibility. For more details on what's new in the 3.3 branch, read the Godot 3.3 release notes.

In case you encounter slow downloads on TuxFamily's servers, all files for this release are mirrored under Assets below.

3.3.2-stable

2 years ago

Godot 3.3.2 is a maintenance update in the 3.3 branch, fixing a handful of bugs while preserving compatibility. For more details on what's new in the 3.3 branch, read the Godot 3.3 release notes.

In case you encounter slow downloads on TuxFamily's servers, all files for this release are mirrored under Assets below.

3.3.1-stable

2 years ago

Godot 3.3.1 is a maintenance update in the 3.3 branch, fixing a handful of bugs while preserving compatibility. For more details on what's new in the 3.3 branch, read the Godot 3.3 release notes.

In case you encounter slow downloads on TuxFamily's servers, all files for this release are mirrored under Assets below.

3.3-stable

3 years ago

Godot 3.3 focuses on optimization and reliability, with core and rendering features such as 2D batching, dynamic BVH, CPU lightmapper, modernized threading APIs, and more!

In case you encounter slow downloads on TuxFamily's servers, all files for this release are mirrored under Assets below.

3.2.3-stable

3 years ago

Godot 3.2.3 keeps making the 3.2 branch better suited for production use, with a wide range of bugfixes, both for recent regressions in 3.2.2 and older issues. There's also a new .csproj format for C# projects which should be better suited to the current .NET ecosystem. Additionally, contributors improved usability, documentation and translations.

In case you encounter slow downloads on TuxFamily's servers, all files for this release are mirrored under Assets below.

3.2.2-stable

3 years ago

Godot 3.2.2 improves upon the previous 3.2.1 release by adding a number of big features, such as C# support on iOS, 2D batching for the GLES2 renderer, a new plugin system for Android, and DTLS support in the networking stack. Contributors also fixed numerous bugs, and improved usability, documentation and translations.

In case you encounter slow downloads on TuxFamily's servers, all files for this release are mirrored under Assets below.