Godot Voip Save

godot-voip is a Godot Engine addon which makes it very easy to setup a real-time voice-chat system in your Godot game. This addon also includes a demo project.

Project README

godot-voip 🎙️🌐

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godot-voip is a Godot Engine addon which makes it very easy to setup a real-time voice-chat system in your Godot game. This addon also includes a demo project.

⚠ currently unmaintained ⚠

Engine Compatibility

  • Godot Engine 3.2: godot-voip 2.0
  • Godot Engine 3.3+: godot-voip 3.0+
  • Godot Engine 4: ❌unavailable❌

Setup

Adding to a existing project

(Any kind of high-level multiplayer peer is required.)

  1. Click on the AssetLib inside editor or go to the Godot Asset Library to download the latest release, or you can clone/download this repository to get the latest commit.
  2. Select the addons/godot-voip/ folder and move it into your Godot project. (Note: make sure the structure is still res://addons/godot-voip/)
  3. Go to project-settings/audio and enable audio input.
  4. Now go to the plugins tab also inside project-settings and enable the godot-voip plugin.
  5. Add either a VoiceInstance (one connection) or a VoiceOrchestrator (more than 2 participants) node to your scene.
  6. Set $VoiceInstance.recording or $VoiceOrchestrator.recording to true and it will send your microphone input to connected participants.

Running demo

  1. Go to the templates tab in the Godot Engine project manager and look for godot-voip, or go to the Godot Asset Library to manually download the latest release, or you can clone/download this repository to get the latest commit.
  2. Open and run downloaded project.

For macOS users

Users running godot-voip on macOS need to make sure the microphone format in macOS audio settings is equal to the mix-rate in Godot project-settings.

GDNative

Some parts of this library have been ported to gdnative-rust to improve performance and to implement compression using the opus-codec and other audio processing. To use the gdnative implementation use the NativeVoiceInstance node instead of the usual VoiceIntance.

Building

To compile the gdnative parts of this library you will need Rust installed on your machine: https://www.rust-lang.org/. Then open addons/gdnative/ in your terminal and run cargo build. You'll find the compiled binary in target/. Then add the compiled binary to your platform in the godot-voip gdnative library called godot-voip-native.tres also found in the gdnative directory.

Todo

  • Implement audio compression.

Documentation

VoiceInstance icon

This node implements a single voice connection.

Signals

  • received_voice_data(data: PoolRealArray, from_id: int) Emitted when voice data is received.
  • sent_voice_data(data: PoolRealArray) Emitted when recording and data is sent.

Properties

Type Name description
NodePath custom_voice_audio_stream_player When used, the referenced AudioStreamPlayer/AudioStreamPlayer2D/AudioStreamPlayer3D will be used as output for incoming audio data.
bool recording If true, the VoiceInstance will process and send microhphone audio to the other VoipInstance.
bool listen If true, the VoiceInstance will also play any microhphone data it records.
float input_threshold Value above which microhphone data will be sent. Set to 0 to disable.

NativeVoiceInstance icon

This node implements a single voice connection using rust-gdnative.

Signals

  • received_voice_data(data: PoolRealArray, sender_id: int) Emitted when voice data is received.
  • sent_voice_data(data: PoolRealArray) Emitted when recording and data is sent.

Properties

Type Name description
NodePath custom_voice_audio_stream_player When used, the referenced AudioStreamPlayer/AudioStreamPlayer2D/AudioStreamPlayer3D will be used as output for incoming audio data.
bool recording If true, the NativeVoiceInstance will process and send microhphone audio to the other NativeVoiceInstance.
bool listen If true, the NativeVoiceInstance will also play any microhphone data it records.
float input_threshold Value above which microhphone data will be sent. Set to 0 to disable.

VoiceOrchestrator icon

This node implements multiple voice connections. It will automatically spawn new VoiceInstances when a player connects to the server and will remove them again after they disconnect.

Signals

  • received_voice_data(data: PoolRealArray, from_id: int) Emitted when voice data is received.
  • sent_voice_data(data: PoolRealArray) Emitted when recording and data is sent.
  • created_instance(id: int) Emitted when a new VoiceInstance is created.
  • removed_instance(id: int) Emitted when a VoiceInstance is removed.

Properties

Type Name description
bool recording If true, the VoiceInstance will process and send microhphone data to the other VoipInstance.
bool listen If true, the VoiceInstance will also play any microhphone data it records.
float input_threshold Value above which microhphone data will be sent. Set to 0 to disable.
enum type_voice_instance Type of VoiceInstance used. NATIVE, GDSCRIPT

VoiceOrchestrator does not support a custom AudioStreamPlayer.

Open Source Agenda is not affiliated with "Godot Voip" Project. README Source: ikbencasdoei/godot-voip

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