Demo project featuring a collection of N64 style shaders and materials for Godot engine.
A collection of shaders and materials for Godot engine that aim to recreate the aesthetics and quirks of the N64
This version is for Godot 4.x only. Please refer to the v1.x branch for Godot 3.x support.
Godot 4.0 changed how environmental fog worked, the key part being the removal of the "start distance" and "end distance" properties. While a manual workaround could be implemented, there is work being done to restore this functionality in a later version.
In order to release working Godot 4 shaders as soon as possible, runtime options for the demo will be re-implemented at a later date.
Floor texture (available under CC-0): https://stealthix.itch.io/rpg-nature-tileset