Godot Game Template Versions Save

Generic template for Godot games

2024.01.1

4 months ago

What's Changed

Full Changelog: https://github.com/crystal-bit/godot-game-template/compare/2023.09.1...2024.01.1

2023.09.1

8 months ago

Another refactor release.

  • addon names are prefixed with ggt- : this makes it easier to distinguish Godot Game Template addons from other third party addons.

    • EG: ggt-core and ggt-debug-shortcuts
  • easier configuration: ggt-core behaviour can be configured from config.tres. Previously users had to manually change values inside the addon scripts.

  • added SFX and BGM audio bus

  • fix: resource_stage_loaded signal emission 2a2f64b05a1a53ef64674e77558781bf6e66db81

  • renamed Transition -> Transitions

Full Changelog: https://github.com/crystal-bit/godot-game-template/compare/2023.09.0...2023.09.1 Read more here

2023.09.0

8 months ago

What's Changed

New Contributors

Known issues

  • push-export.yml: export-mac binary is not runnable #82

Full Changelog: https://github.com/crystal-bit/godot-game-template/compare/2022.08.0...2023.09.0

2022.08.0

1 year ago

What's Changed

New Contributors

Full Changelog: https://github.com/crystal-bit/godot-game-template/compare/2022.04.1...2022.10.0

2022.04.0

2 years ago

🟢 Godot 3.4.4 support 🔵 Big refactoring of the template into a separate addon 🔵 Menu.tsnc: reduced the number of files. Smaller scripts and resources have been merged 🔵 During transitions: scenes are not paused by default anymore. If users want to pause scenes during transitions, it's possible to do it by setting pause_scenes_on_transitions = true in Game.gd

2021.12.0

2 years ago

🟢 Added Godot 3.4.2 support
🟢 Added Game.restart_scene() and Game.restart_scene_with_params(override_params)
🟢 Added scenes._history to keep track of scenes loading. Currently for internal use only.
History keeps track of the last 5 scenes and keeps track of their parameters.
🔵 gameplay.tscn: use Node as root node instead of Node2D.

Full changelog here

2021.11.0

2 years ago

🟢 Added Godot 3.4 support. See #53
🔵 Use GLES3 renderer by default.
Safari 15 supports WebGL2 starting from version 15, this means that GLES3 should be a safe default right now.

Full changelog here

2021.06.0

2 years ago

🟢 Added dispatch export. Thanks to vini-guerrero! #50
⚪ Fixed blurred render on HiDPI devices
⚪ Fixed #49
🔵 Removed resources/ top level folder, closes #12

Full changelog here

2021.05.0

3 years ago

🟢 Godot 3.3 support!
🟢 CI scripts updated. Thanks to Andrea-Miele! #47 #48
🟢 Added pause button for mobile in gameplay.tscn. Thanks to Andrea1141 #44
🟢 menu.tscn: added Godot version label

Full changelog here

2021.04.2

3 years ago

🟢 CI: support for automatic itch.io deploys. Thanks to Andrea-Miele [#41][pr41]