Godot FPC Base Save

A first person camera base project for Godot 3.x to help anyone get a jumpstart.

Project README

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Lei-Get's First-Person Camera Project for Godot 3.0.x

A FPC (first person camera) kinematic player base for reference and using as a base for your projects.

WIKI: Click here to go to the project's wiki manual.

MANUAL: Click here for the PDF manual.

If there are any problems in the manual or wiki please let me know by opening an issue in the the issue tracker.

NOTE: About "move_and_slide()" in newer versions of Godot 3.x

Note that in Godot 3.0.2 the “move_and_slide()” function has 5 arguments, but in the latest GitHub version (as of March 07, 2018) it has 6, with the added argument being in the 3rd position and is “bool infinite_inertia=true”. If this option is true, what it means is that no other object can rotate the character. If false, it can if enough force is applied.”

bool infinite_inertia=true” means that the character can’t be rotated, because the amount of inertia needed to do so is infinite.

From http://docs.godotengine.org/en/stable/tutorials/physics/kinematic_character_2d.html

Open Source Agenda is not affiliated with "Godot FPC Base" Project. README Source: leiget/Godot_FPC_Base
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