Godot Colorblindness Save

A colorblindness simulator to help you design for everyone.

Project README

godot-colorblindness

A colorblindness simulator to help you design for everyone.

If you like godot-colorblindness, please consider buying me a coffee:
ko-fi

The color calculations I use are heavily based on:

The Godot Ishihara plate has been generated with this tool.

Usage

  • Install the plugin through Godot's AssetLib.
  • Activate it from the Plugin menu (AssetLib => Plugins button).
  • This adds a new control called Colorblindness under CanvasLayer.
  • Create a new Colorblindness control to it in your scene.
  • Specify the Type property (eg. Deuteranopia).

Everything that renders under the control will appear tinted to match your selected color-blindness mode.

Known issues

  • Setting Framebuffer Allocation to 2D without Sampling makes the addon unusable (#4).

Sample

The following sample shows normal vision, Protanopia, Deuteranopia, and Tritanopia (in that order).

normal vision Normal vision

Protanopia Protanopia

Deuteranopia Deuteranopia

Tritanopia Tritanopia

Open Source Agenda is not affiliated with "Godot Colorblindness" Project. README Source: paulloz/godot-colorblindness

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