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Accidental Noise Library in Godot Engine enhanced with visual noise editor

2.1.1-stable

4 years ago

This is a maintenance release.

Fixed

  • Fixed C# mono glue generation.
  • Various macro style fixes.

Changed

  • Moved and renamed some enums (should not affect existing code).

2.1-stable

4 years ago

Added

  • Add reroute node:
    • conveniently rearranges existing connections between nodes.
  • Add sequence node:
    • performs operations on a connected sequence of nodes (add, multiply etc).
    • acts like a selector node to quickly choose between noise nodes.
  • Add Make Component From Nodes option to Add Component menu:
    • replaces existing nodes in-place by moving selected nodes into a new component.
  • Ability to delete all selected nodes at once.

Changed

  • Disabled graph node headers custom styling to preserve compatibility with Godot 3.1.
  • Right-clicking on the graph will show the Add Component popup instead of Add Node.
  • Add Node menu redesigned and adapted to match VisualShader interface (thanks @Chaosus):
    • now its a dialog with a tree instead of a menu (broken down into categories).
    • easy drag-n-drop functionality.

Fixed

  • Disallow connecting ports of the same node to itself.

2.0-stable

5 years ago

This release brings visual noise support built-in with Godot Engine editor and some other major changes to API.

1.0-stable

5 years ago

First stable release of Accidental Noise Library wrapper.