Godot Admob Android Versions Save

Godot's AdMob Plugin for Android with support for Mediations.

v2.1.0

1 year ago

Please replace your .gdip file content with this one:

[config]

name="AdMob"
binary_type="local"
binary="admob-release.aar"

[dependencies]

remote=["com.google.android.gms:play-services-ads:20.4.0", "com.google.android.ump:user-messaging-platform:2.0.0", "androidx.work:work-runtime:2.7.1"]

If you find any bug, please create an Issue here: https://github.com/Poing-Studios/godot-admob-android/issues Discord Poing's AdMob: https://discord.gg/YEPvYjSSMk


Recommended Editor Plugin version: https://github.com/Poing-Studios/godot-admob-editor/releases/tag/v1.3.0

v2.0.1

1 year ago

Resolves #118 update to latest SDK v20.4.0 (The initial idea would be for 21.0.0, but there were some Bugs, more details in the Issue) Resolves #119 update to latest UMP v2.0.0


Recommended Editor Plugin version: https://github.com/Poing-Studios/godot-admob-editor/releases/tag/v1.2.4

v2.0.0

2 years ago
  • Fix signal "rewarded_interstitial_ad_closed" with wrong parameters
  • Update to version 20.4.0 of Google Mobile Ads SDK
  • #93 Migration of the new signaling mode completed

Recommended Editor Plugin version: https://github.com/Poing-Studios/godot-admob-editor/releases/tag/v1.2.4

1.1.0

2 years ago

Added methods:

  • show_banner,
  • hide_banner,
  • get_banner_height_in_pixels,
  • get_is_initialized
  • get_is_banner_loaded
  • get_is_interstitial_loaded
  • get_is_rewarded_loaded
  • get_is_rewarded_interstitial_loaded

On method "load_banner", added "boolean pShowInstantly"

Working on 0.4.0 Version of Editor Plugin: https://github.com/Poing-Studios/godot-admob-editor/releases/tag/0.4.0

1.0.0

2 years ago